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Avaria

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Nearly ten years ago The Calamity devastated the land. It took magic from the world, vaporizing powerful mages, and cutting weak ones off from their powers. It turned the last battlefield of the War of Ruin into a massive crater, and the armies to dust. It sucked the very life essence out of the Mad King Emeric, leaving the former Kingdom of Avaria shattered, and its remaining vestiges fought over by the Great Houses. Only now has magic started to return to the world, and to the people.     For a time there was panic, but from the ashes new hope has been found. The Three Rivers Concord was signed by the great city states who had declared their independence from the Kingdom during the war, forming the Freelands Alliance. A loose non-aggression treaty in a land that knows the effects of war all too well. With it came peace and prosperity for the city-states. But with new beginnings comes new dangers.     Within the past year the people of the Freelands have come under attack by beastmen. While known to be aggressive, they previously stuck to their territory in the Untamed Wilds. Even more terrifying is that they know also seem to possess magic, a power that was believed to be out of their capability. Nobody's sure why they've started such uncharacteristic attacks, but their acts have started to threaten everything that the people of the Freelands had worked for.     This new aggression, combined with increased attacks from local wildlife and bandits has created a time of opportunity for those adventurers with the courage to take on these threats. You are one such group of adventurers, recently hired by the Council of Exile's Refuge to deal with the threats plaguing the village of Millfield.

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