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Orlann the Wanderer

Orlann

Mental characteristics

Employment

Orlann is a wandering bard, playing his songs as he goes, earning what coin he can along the way.

Social

Contacts & Relations

Orlann made friends with the members of Victoriam Ruinam while traveling from Telarus toward the western shore of Angimarr.

Mannerisms

Orlann is very slow in his speech and regularly clicks his tongue while he talks.

Wealth & Financial state

His prized possession is his lute, which he is never seen without.
"Getting lost in lies I don’t know I’ve told Look at the fireflies Oh, to be so bold     Ladies come and Ladies go I’ve had my share Divines know it so Leading them back to my lair Piles of gold and treasure So many try to claim I just wish they’d all remember A dragon’s claws will maim     Getting lost in lies I don’t know I’ve told Look at the fireflies Oh, to be so bold     All I want is a friend That’s all I desire Though, I’m always alone in the end Reigning fire     Getting lost in lies I don’t know I’ve told Look at the fireflies Oh, to be so bold"   -Bard's song sung by Orlann
Current Location
Date of Birth
23rd, Jubulon 782
Year of Birth
782 FOS 134 Years old
Birthplace
Sarune
Children
Gender
Male
Eyes
Dark green
Hair
None
Skin Tone/Pigmentation
Olive Green mottled, rough leathery
Height
5'10"
Weight
425 lbs
Known Languages
Common, Aquann

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Orlann the Wanderer

Bard 7 Class & Level
Entertainer Background
Tortle Race
Neutral Good Alignment

Strength 16
+3
Dexterity 8
-1
constitution 13
+1
intelligence 12
+1
wisdom 12
+1
charisma 16
+3
Total Hit Dice 1
Hit Die 1d8+1
3 proficiency bonus
0 Passive perception
2 Strength
1 Dexterity
1 Constitution
1 Intelligence
1 Wisdom
4 Charisma
saving throws
0 Acrobatics
0 Animal Handling
0 Arcana
0 Athletics
0 Deception
0 History
0 Insight
0 Intimidation
0 Investigation
0 Medicine
0 Nature
0 Perception
0 Performance
0 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
3 Survival
skills
17
AC
37
Hit Points
-1
Initiative
30ft
Speed
Languages: Common, Aquan

Skills: Survival,

Armor: Light Armor

Weapons: Simple, Hand Crossbows, Longswords, Rapiers

Tools: Lute
Proficiencies
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before needing to come up for air.

Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.

Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.

Survival Instinct. Proficiency in the Survival skill.
Features & Traits

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