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Auraen

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The world of Auraen is a strange place. Indeed, it is a land of might and magic. Swords and sorcery rein within the confines of this world. Spirituality is not so much a system of believe as it is a truth to be acknowledged and a power to be drawn from.   The land itself is diverse in its climates. Ranging from snow covered peaks to dense jungles. Fertile farmland lies just just beyond arid deserts, and no two places are the same. It is a spiritual land with varied races and beliefs, all stemming from common truths that the universe as it stands is much more diverse than what the naked eye can perceive. Truth-spoken individuals can draw upon wells of power that tap into the very emotion and sentience of the land to enact fantastic and devastating effects. Emotion and intellect are not only immediately intertwined in this union, but are a fundamental and tangible resource used to shape what exists and could exist.   The land's peoples are constantly shifting, with warring parties of different nations battling for control over ever expanding and contracting territories. Resources are abundant in some areas, and scarce in others. Kings and emperors strike and break pacts, deals, treaties and the like to suit their lands, or their own agendas.   The year is 1062, since the division of the planes. Also shorthanded in common tongue as 1062 Break, 82nd year since the fall of The Eye. A great meteor that, for most of history has passed over the land as a symbol of luck and prosperity to all who would witness its path. It has since impacted with the Auraen, and in so doing created a great crater spanning hundreds of miles. No common knowledge exists as to what brought upon the fall of the The Eye. Whether this was the will of the gods, a random happenstance, or something else remains a mystery.   This area, due to the nature of evolution and what has come after this impact, has been dubbed "The Cradle". Tales of heroism, riches, fortune, unequal magic and other stories of loss and gain have come from folk daring to adventure within the Rim of The Cradle, a slowly expanding radius of change that has started to seep its way out ward from The Eye's initial impact. Very few stories talk of those who have made it farther into the Rim and into The Cradle itself, and most would assume that the magics and forces at work within The Cradle are impossible to penetrate. However, this has not stopped many of the larger world powers fighting and pushing for control of the area. Whether to find more knowledge about the ever increasing encroachment of the Rim, or to find some source of power to hoard above all others is known only to those powers, and those alone.   This is a time of adventure. A time of forced simplicity due to such a dramatic world even with the fall of The Eye. Many world ties that bound or grudges that divided before The Cradle have either faded into immature memory, or exploded in passion with the advent of such significant world change. So much so that even the gods themselves are making their presence more known and easily felt across the divided planes.   This is a time of adventure. This is a time for heroes and villains. This is a time for power to shape and a time for allegiances to hold or fall.   This, overall, is a time of opportunity.

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Campaigns

Adventurer's Apocrypha

Dungeons & Dragons 5e

5 Adventurers Delve into the Secrets of the Rim

Looking for Players