The Twisted Harrow Organization in Atilon | World Anvil
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The Twisted Harrow

The Twisted Harrow are one of the 4 primary factions of Atilon. They are constantly waging war on the other factions under the notion that one banner would bring true unity to a world in conflict. The only way to do this is to take all the lands through force.    Recently, they have employed the help of a curious group of individuals - a group who they hope will sway the confrontation in Wrinoa through a series of covert attacks and intelligence gathering. The hot climates that the colossals are used to are preventing their further approach into the cold Wrinoan coast, thankfully this new group - given the title and banner of "Glacier Striketeam" - can handle that confidently.

Structure

Hierarchy is dictated through devotion to the faction, individual might, and feats of accomplishment. The ranks are as follows:   Name (Renown Required) 1. Overlord (200)
2. Arch-Grand (125)
3. Arch-Thane (75)
4. Arch-Duke (35)
5. Aspirant (10)
6. Scabbers (5)
7. Freshblood (1)

Culture

The Twisted Harrow have a mindset favouring direct power in how people influence others. They believe a will to take what you need creates a nation of only strong, where the weak rightfully struggle to survive.   Beliefs:
  1. Honour is a flimsy shield that fails to protect the weak.
  2. Respect higher ranks, lest they have full right to end you.
  3. Nothing shall stop the dreams of a believer, and nothing shall be left to stop it.
  4. You may not kill your brethren upon our soil, but you may do so on your own.
  5. Failure to complete your mission shows a failure of life, do not bother to return empty handed, for you will have a price on your head.

Public Agenda

The Overlord has promised to unify all under one banner, and the only way to accomplish that is to eradicate all opposed to this unity.

Assets

Being heavily focused on war, the Twisted Harrow has access to a host of fortresses, siege weapons, shipyards, and folk most would consider monstrous. The Overlord is said to keep a hidden library of all recovered ancient lore of Orios' previous inhabitants.

History

The Faction was founded in 223 ASE (After Serpentiaks Extinction) after an old Serpentiak Temple was reclaimed. The founding party consisted of a group of 6 adventurers, though only the Overlord is known to remain. The other adventurer's were said to be monstrous in nature, and wanted to unite monsters together under one banner.

Demography and Population

Populations are spread throughout Orios, divided into 3 sections named after the current Arch-Grands. The sections at current are called Firdania, Xoatilis and Grontus. These sections are known as Domains.    Firdania tends to have the highest agricultural exports, due to the fertility of the volcanic land and the primarily fey and sylvan inhabitants.    Grontus is made up of varying climates, the most prominent being the Red Canyon, a dusty landscape of seemingly arid earth giving way to enormous chasms. This domain exports the highest military presence due the native Minotaur, orc, and jackalwere populations.    Xoatilis is known for its wealth, industry, and exports of resources to help the war effort. The most famous location is Arch-Grand Xaota's homeland, the Bore - a city surrounding the outskirts of a giant vertical mine. Smiths are plentiful at the Bore.

Territories

Currently the Twisted Harrow own most of Orios, the north-west corner of Claban, and a portion of the Wrinoan Coast as well as the small island near it.

Military

The military presence of the Twisted Harrow is made up of various monsters, each with there own task, so organisation is difficult - even so there are still rough groups and famous regiments.    Many monsters still shun the faction, so a considerable workforce is designed to take on the "Savage" monsters and defend important locations within their hold. These groups are called Guardians.   The main taskforce that takes part in skirmishes are divided into three subsections: Colossals, Skirmishers, and Scouts. Colossals are the largest warriors designed to be the melee threat on the battlefield, these commonly include minotaurs, ogres, orcs, and trolls. Skirmishers are lighter and more mobile users, commonly taking advantage of their ranged capabilities and other utility options, these commonly include Kobold Trap-Setters, Goblin Archers, Hobgoblin Cavalry, and Troglodyte Ambushers. Scouts consist of small groups that gather information, they will travel an hour in advance of large armies and report threats - these tend to be Jackalweres and Kenku.    Some monsters are so different and varied that they belong to none of these groups, so they are given a banner denoting their squadron.

Foreign Relations

The Twisted Harrow accepts surrenders, or other factions offering to be Vassals. Beyond that, peace is not possible when countries wish to remain without unity - this means they refuse trade with all other factions, and are constantly subject to attacks from each major military. In dire times where man power is low, they may trade for slaves caught by the Bannerdawn.

"There is no peace without war, no medicine without blood."

Founding Date
223 ASE
Capital
Alternative Names
Harrowed Guard, Endless March
Demonym
Harrowed
Currency
Chains made of the appropriate material (Gold, Silver, Copper) for easy carry and display. Each chain link represents 10 of the currency, with half links being worth 5. Smaller transactions are usually done through verbal agreement.
Legislative Body
The Laws are raised and proposed by the Arch-Thanes of each settlement, which are then confirmed and written into law by an Arch-Grand. If any law affects the whole faction, it requires confirmation from the Overlord.
Judicial Body
Sage's are usually appointed in circumstances where laws become confusing, though such a case is rare as the laws are designed for all walks of intelligence to understand.
Executive Body
The Lord's Hand are a group of elite warriors stationed in outposts across Orios. They handle any large scale instances of laws being broken, otherwise a known criminal becomes recognised officially as an outlaw, where the faction no longer grants them protection. Any offense against an outlaw is not considered crime, thus leading to a large influx of bounty hunters throughout the land.
Controlled Territories

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