You find yourself taking a boat to the land of the once glorious
Xandertopian Empire. The largest empire known to creation.
115 years ago it endured civil war, and was torn apart from
the inside, and out. Creatures of evil were drawn to the chaos
and assisted in the destruction of the realm. The land now
lies as a no man's land. Shrouded in darkness and evil. Some
encampments of light remain. Scattered and warring to claim
the land of the once great and prosperous Empire. Political
intrigue and magical machinations are a constant. What
draws you to this foresaken land?
In Talajord:
A Cleric sent by divine intervention, a prostitute sorcerer on her own mission, a mysterious mystic simply traveling to the city, and a magical Myconid lured by magic in the air stumble upon a carriage pulled by a Pegasus. As the walk closer assassins break from the trees and bushes and attack the Duchess within. Upon saving her life, Duchess Zeno rewards the four heros with the title of Wolfguard, promising glory and fortune but most of all a change to restore peace and prosperity to the war torn country of Kiet. The heros first set out to discover who the assassins were, a radical group of dragon worshippers with an unknown agenda. Before they can interrogate their captured cultist he combusts, leaving a single glowing ruby in a pile of ash. The send a request to the greatest magical minds in Lann Teachlach for information. While dealing with a ransacked Tortle village outside the city, Queenie the prostitute is kidnapped. Although she shows up again, claiming to have been on a job, the party knows more happened but leave her to her own thoughts. Duchess Zeno is concerned by the presance of the orcs who ransacked the Tortle village and requests that the Wolfguard travel to E'dle, the stronghold of the orcs and discover if they are planning an invasion...