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Asterias - The Secrets of Eatheron

Hexales 29th, 736 P.D.

Welcome to Eatheron. The year is 736 P.D. or Post-Divination. The planet of Asterias is vaguely new in terms of cosmic life, given the nature of its rapid creation. When the great cosmic dragon Provedas gave this orb of desolate rock its elemental guardians, he also bestowed upon it the gift of life. The earthen behemoth, the marine prankster, the soaring serpent, and the flaming crawler all shaped Asterias, giving Eatheron the first test run of sentient beings. The old civilizations rose, and fell, however, the nature of the cataclysm that took place all those years ago is still being unearthed by scholars across the realm. Nevertheless, the old myth of creation bears significant weight on the modern age.   The Wayfinder’s Coast is a coastal collection of city-states that monopolize the maritime trade routes amongst the continent. Being home to the more politically neutral citizens of Eatheron, there is a lingering sense of uncertainty amongst the few settlements that have risen.   To the northwest reside The Hinterlands, the deserted and arctic regions of the landmass that, putting it simply, don’t play by the rules. Those who venture this far out into the wildlands search for a life of simplicity, but also a daring sense of adventure and survival. The Kairos Desert remains vastly unexplored, while the Frostglade Valley is home to the most brutal and toughest Viking clans that dare thrive in the heart of winter.   On the other side of the map, there lies the Briarwood Estate, a private portion of land gained mysteriously by the longstanding bloodline of a noble family. Currently serving a portion of its land as a refugee camp from the bordering conflict, very few are aware of what happens beyond the edges of the Tyledrin Mountains.   Neighboring the Briarwood's property lies the region of Zoneis, a country doomed to exile due to ancient events. After the drow were banished to live outside of the common folk, a barren civilization began to grow in the wastelands to the east. The world-ending cult that gave rise to the Twilight of the Gods became the inheriting fathers to the modern outsiders. The Mesmerwood Jungle houses all sorts of wonders and perils, so it has been explored on a superficial level, even by neighboring cities. Their current tensions with the empire only continue to grow, and folks everywhere are starting to whisper about an impending war.   This journey, however, begins somewhere else. On the central landmass of Eatheron, the Rhemnian Empire stands tall and proud as and prosperous and comfortable place to raise a family, gain a living, and find peace amongst the chaos. Under the hand of the current King Therion Rhemnas, currently in his 37th year, life is the same as it was before. The crown takes a small tithe of what you produce and earn. You follow its laws, worship its gods, and follow the leads of the local leadership. In return, Rhemnian citizens are protected from the looming evils and shadowed fiends that surround their lands beyond the mountains. Tensions with the eastern forces of Zoneis continue to rise, some believe the war already began, while others are confident in the Brightglaive's power to drive the evils back.

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The Secrets of Eatheron

Dungeons & Dragons 5e

A ragtag group of adventurers looking for purpose and a good time.

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