Equipment
Hatchet
Weapon
Common
No special properties. Hatchet deals 1d4+4 Slashing Damage, and 1d4 Secondary Damage(Dual-wieldable).A simple Iron Hatchet. Can be used as a weapon or a tool for chopping and carving.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+4 / 1d4 | Slashing |
Cost: 5sp
Weight: 2lbs
Wooden Bow
Weapon
Common
Does 1d6+2 piercing damage per arrow with 60ft of range. Can notch up to 2 arrows at once, but that incurs a -5 on your roll to hit if the target is over 30ft away.A bowed piece of sturdy wood notched at each end where the tensioned string between both ends. A small branch is coming out to set your arrow on.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d6+2 / 1d6 | Piercing | 60ft |
Cost: 8sp
Weight: 1/2lb
Arrows
Ammunition
Common
Used with a bow, can deal standard damage, based on the bow. Comes in packs of 5Sturdy wood shaft with Moonbird colorful feathers. Tipped with steel of obsidian.
Type | Damage | Damage | Range |
---|---|---|---|
None | Piercing | 60ft |
Cost: 5sp
Weight: 1/2lb
Quiver
Adventuring Gear
Rare
Can hold up to 40 arrows.Made on nice, cheap leather stitched together, with a back strap to hold in behind you.
Cost: 3gp
Weight: 1/2 lb
Sling
Weapon
Common
Sling does 1d4+1 bludgeoning damage and has 60ft of range. If the object being slung has any bonuses, add them.A simple leather sling. Cup a rock, seed, or other small object into the fabric, whip it around and let it go! They say a hero of old killed a monster when he was a small boy with this.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d4+1 | Bludgeoning | 60ft |
Cost: 3sp
Weight: 1/2lb
Quarterstaff
Weapon
Common
No special properties. Is a Martial Weapon that does 1d6+1 Bludgeoning Damage.A staff about 4-5ft long made of sturdy wood. Easily swung around and useful for walking long distances.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6+1 | Bludgeoning |
Cost: 3sp
Weight: 1lb
Throwing Sticks
Weapon
Common
Comes in a pair, and can be dual-wielded. Can be thrown up to 30ft for another 1d6 damage.A pair of short thick sticks with leather handles, perfect for throwing like a boomerang. Disclaimer: does not come back.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+2 / 1d4 | Bludgeoning | 30ft |
Cost: 2sp
Weight: 1lb
Moonwart Cleaver
Weapon
Rare
Made of a dried, hardened Moonwart plant. The root is sharpened to a blade. 2-4 hands recommended at all times.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d10+2 | Slashing |
Cost: 2gp
Weight: 6lbs
Pot Strap
Adventuring Gear
Uncommon
Holds up to 3 Livingwoods of any type, or 3 types(in the case of mold, and seeds). Maintains them all at "Normal" Potency Variables, unless other situations arise.A belt that has 3 half-circle pots. 1 outward facing, the other two at your sides. The pots are held in place with twine that enters through the water holes at the bottom of the pots.
Cost: 1gp
Weight: 3lbs
Pot Sash
Adventuring Gear
Rare
Holds up to 4 Plants for a Juggernaut. Can build another pot with enough ingredients and a successful roll.A shoulder-to-waist sash that has 4 half-circle pots that sit 3 facing outward, and one at your waist. The pots are attached with twine that enters through the water holes at the bottom of each pot.
Cost: 5gp
Weight: 4lbs
Root drying set-up
Adventuring Gear
Rare
Holds 4 Roots for a Brewist. Can be set up during short and long rests to dry Roots on. 3 short rest periods equal one long rest period in the case of drying roots. You can make another rung with resources and a successful roll. Use the rock bowl to brew potions with a fire during rests.A ladder-looking setup with strings hanging off of each rung to tie the roots into place. Comes with a bag to pack it all up, as the rungs can come apart. Also included is a small rock bowl to brew singular potions with.
Cost: 6gp
Weight: 4lbs
Fruit Bag
Adventuring Gear
Rare
Holds 4 Fruit for an Illusionist. Can add onto the bag with resources and a successful roll.A leather drawstring bag with the smooth side facing inward. A small ring out one side means you can hook it to a belt or backpack.
Cost: 5gp
Weight: 4lbs
Mossy Armband
Adventuring Gear
Rare
Holds on type of Moss for a Mossier. +1 to your AC if you are a Mossier wearing these. Can be made with resources and a successful roll.Clasped bands about 2 inches thick are made of the dense mess that the Moss takes root in. Brown in color without moss.
Cost: 5gp
Weight: 1/2lb
Vine Sash
Adventuring Gear
Rare
Holds 4 Vine plants for a Speedster. Can make another pot with resources and a successful roll.A shoulder-to-waist sash that has quarter sphere pots and mesh covering the top to keep the vines in. The pots are attached with twine that ties into the water holes at the bottom of the pots.
Cost: 5gp
Weight: 4lbs
Mold pockets
Adventuring Gear
Rare
Holds up to 4 types of Mold for a Mastermind. Can make another pocket with resources and a successful roll.A belt with 4 large cargo pockets with two on your sides, and two facing outward. Each has its interior coated with rubbery tar to maintain a humid environment. Each pocket has a buttoned flap with tar coating the interior as well.
Cost: 6gp
Weight: 3lbs
Mushroom Backpack
Adventuring Gear
Rare
Holds 4 Fungi for an Acrobat. Can make another pocket with resources and a successful roll.A rectangular backpack with a cylindrical fertilizer core to feed the mushrooms with. Between the core and the outer walls are is a fiber material that roots can tangle with, but that is light enough to jump with. The Mushrooms grow out side pockets attached to the rectangular outside.
Cost: 6gp
Weight: 3lbs
50ft of Rope
Adventuring Gear
Common
50ft of braided, woven rope.
Cost: 2gp
Weight: 3lbs
Waterskin
Adventuring Gear
Common
Made from Gubblin bubble organs, these round flasks can hold 1/2ft^2 of water when full.
Cost: 2sp
Weight: 1/2lb when empty, 2lbs when full
Tinderbox
Adventuring Gear
Uncommon
Can light a fire, torch etc... Comes with kindling, flint, steel, and a nice little box to put them in.A small wooden box that contains a rounded piece of steel and a smooth chip of flint.
Cost: 1gp
Weight: 1/2lb
Mess Kit
Adventuring Gear
Uncommon
A loop or fabric that wraps up a bowl, plate, and set of dinnerware.Fabric goes through loops in the bowls and dinnerware to hold them at your hip.
Cost: 1gp
Weight: 1lb
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