The Unitian Ally Aggressor Guideline Document in Argent | World Anvil
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The Unitian Ally Aggressor Guideline

With Unity being a nation built on peace, it has been historically difficult for them to take the sides of any political conflict, be it violent or not. A number of nations have agreed to the UAAG, a demand given to nations as a prerequisite to any declarations of allegiance, protection, or friendship. The goal and main motivating factor of this agreement, is that being apart of the agreement immediately puts you at a better political standing with any other within, as well as safeguards you from the acts of terror that may occur against you by nations if they are not all on board.   The people of Unity enforce this agreement with positive reinforcement, giving minimally taxed import and as well as stronger defensive agreements and more reliable tourism. When nations break the agreement, like Auburn did during it's uprising, they are simply cut off from these benefits. Enemies of Unity are never outright attacked, but assaulting Unity is nearly impossible, and assaulting an ally of Unity tends to be equally difficult.

The Demand

All adventurers, military, mercenaries, or other combatants of any variety with protection under the laws of a land under aggregation to these terms must comply with the following restrictions. If you are a combatant, you may not:  
  1. Kill, deal greater harm to, or take further action than was dealt or taken by the aggressor.
  2. Imprison for a duration unprecedented by the aggressor.
  3. Use spells, abilities, or weapons which are designed to permanently maim or cripple.
  4. Use spells, abilities, or weapons which are designed to remove the possibility of a person’s recovery, such as effects that instantly kill, or otherwise prevent resurrection or healing.
  5. Alter memories, temporarily or otherwise.
  6. Bind a creatures will for greater than one minute.
  7. Invite the incursion of Wretched creatures.
  8. Interfere with a soul's natural progression to or from the Phantom's Wake.
  9. Violate a corpse or disturb the peace of a body put to rest.
  10. Alter the metaphysical nature of a person, harm or destroy a soul, or permanently bind the spirit.
  11. Bind a creature to a plane or reality to which they are not native.

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