The Ember Chronicles
A fantastic story about a young boy's adventure across the world of Ardras, the many friends he meets, and the amazing tales told.
Plot points/Scenes
Themes
This story is a long-form story that will explore themes of:
Self-Confidence vs. Narcissism
Emergent Sexuality
Quantum Philosophy
Mysticism/ Theology
Utopian/ Dystopian Societies
Relations
Protagonists
Allies
Neutrals/Bystanders
Adversaries
Backdrops
Locations
In the first Act, the party will survive the dangerous and lawless lands of The Drylands while focusing on Crassner Blacktalon's character arc.
In the second Act, the party will explore the countrysides of southern Lithos while focusing on Zephyr Windgale's character arc and the troubles she faces at home.
In the third Act, we traverse the vast lands Aristolia as the party journey's toward Mandas to confront Arushala Ivorcoat. We explore Ainu's character arc as she must face her destiny.
In the fourth Act, the fall of Mandas scatters the party amongst the various islands of Oceos'lo'kai as the various characters cope with the results of the last act. Pyre Redheart must come to grips with the consequences of his actions as his character arc comes to finality.
In the fifth Act, the world comes to an end as the big bad's final plan to reset the universe comes to fruition, bringing in an Era of Darkness. The characters must traverse abstract reality to stop the big bad, this final act focuses on the philosophy and arc of Eridu and poses various philosophical questions to the reader.