Guncrawler Species in Ardoon | World Anvil
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Guncrawler

A Guncrawler is a semi-mobile weapons platform consisting of a warped corpse contorted into a quadrupedal position. Covered in thick layers of armour scraps fused to the dead flesh, its head, spine, shoulder and hip construction have been violently reformed and fused with gloar magic to form a smooth gloarmagic machine gun.

Guncrawlers stay close to the ground, slowly shifting position. When firing its Gloarcannon, the Guncrawler raises itself on its limbs in a crab-like fasion, shooting off a devastating salvo. Guncrawlers are very tough for their size, and more nimble than they may appear. However, they are exceptionally slow.

Guncrawlers usually guard a territory, but are sometimes brought along by Gloarfiends to provide ranged support. Guncrawlers prefer to sit behind melee units where they are difficult to reach. Though exceptionally tough and capable of dealing incredible amounts of damage, once engaged in melee, Guncrawlers are completely helpless due to their immobility.

Guncrawler:(CS 9)

Size: 1
Avoidance: 7
Defense: 4 (3 after moving) (2 for Barrier)
Absorb: 4 (3 after moving) (3 for Barier)
Wounds: 7, Fatigue: 3
[Fit] 3, [Nim] 1, [Wit] 2
Skills: Armour 3, Assault Weapons 2, Protection 2, Stealth 0 (+3/TN 8).
Strengths: Weapon Wielder, Armoured,, Magic User, Bastion, Stronghold, Gloarcannon
Weaknesses: Gloarfiend, Slow 2, Undead, Luminescent

Attacks: (range 9)
-Basic Attack +2. Normal Action. Damage: 4 physical wound, AP 1.
-Full Auto: Attack +1/+1, one attack per target. Normal Action. Damage: 2 physical wound, AP1.
-Chasing the Rain: Cost: 1 fatigue. Effect: Each target you miss with Full Auto this turn immediately moves 2 grids away from the Guncrawler. If they cannot, they take a -1 penalty to Attack and Skill checks and Avoidance until the end of the next turn.

  Gloarfiend: Being spawned by a Gloar, a Gloarfiend does not receive any of the special benefits of being in a Gloar.
Undead: Guncrawlers do not replenish wounds or fatigue naturally. All damage dealt to a Guncrawler with the Necromancy skill is Eldritch damage. A Guncrawler replenishes 1 Wound and 1 Fatigue each time it deals Wound damage. Magical healing effects on Guncrawlers are increased by 1.
Gloarcannon: When a Guncrawler rolls a natural 10 on an attack check, it may choose to have the round explode, dealing 1 point of AP damage to each creature adjacent to the target.
Slow: Guncrawlers have no Move Actions. They only have a Normal Action. This means they are essentially immobile. While they can move, they cannot move and shoot in the same turn, and moving lowers their defenses.

Loot:
Gloarcannon: A Gloarcannon is a #3 Machine Gun. When cut away from the Guncrawler, it functions as a #3 Machine Gun with 15 complexity rating. It has 1 Wound, 1 Armour Plating Value, 9 Ammunition and AP 1. It can be made into any type of #3 Firearm of a single part without extra crafting cost; extra parts can be added at normal cost. When scoring a natural 10 on an attack check with a Gloarcannon (or a ranged weapon made from a Gloarcannon, the wielder may choose to have the round explode, dealing 1 point of AP damage to each creature within 1 grid of the target. This damage is not modified by the weapon itself.
A Gloarcannon can be salvaged as normal.
Armour Scrap: A Guncrawler is covered in 50 Cr. worth of armour scraps.

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