Corpse Hulk Species in Ardoon | World Anvil
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Corpse Hulk

A Corpse Hulk is a giant made of several dead bodies, wielding a large scythe made of magically infused bone and tendon. At well over 3 and a half meters tall, a Corpse Hulk towers over other combatants, wreaking havoc as it harvests the very essence of its enemies. So large is a Corpse Hulk that weapons have significantly less impact on its scrap-armoured mass.

Corpse Hulk:(CS 11)

Size: 2
Avoidance: 6
Defense: 2
Absorb: 3
Wounds: 20, Fatigue: 10
[Fit] 3, [Nim] 1, [Wit] 1
Skills: Armour 2, Machetes 2, Athletics 2
Strengths: Weapon Wielder, Armoured, Giant's Precision 1, Weapon Resistant, Hungry Scythe
Weaknesses: Undead, Gloarfiend.

Attacks:
-Basic Attack +2. Normal Action Reach: 3. Damage: 5 physical wound, AP 1 (3 physical wound against artificial armour).
-Parting the Reeds: +2/+2. Cost: 2 fatigue. Normal Action. Reach: 3. Damage: 3 physical wound, AP 1 (2 physical wound against artificial armour).

Gloarfiend: Being spawned by a Gloar, a Gloarfiend does not receive any of the special benefits of being in a Gloar.
Undead: Corpse Hulks do not replenish wounds or fatigue naturally. All damage dealt to a Corpse Hulk with the Necromancy skill is Eldritch damage. A Corpse Hulk replenishes 1 Wound and 1 Fatigue each time it deals Wound damage. Magical healing effects on Corpse Hulks are increased by 1.
Size 2: Corpse Hulks are large; smaller creatures receive a +1 bonus to Attack Checks against Corpse Hulks for each grid they are smaller. Most creatures, being size 1, receive a +1 bonus against the Corpse Hulk.
Giant's Precision: Corpse Hulks count as 1 grid smaller when making attack checks against other creatures.
Weapon Resistant:
Physical damage dealt to a Corpse Hulk is reduced by 1.
Hungry Scythe: When a Corpse Hulk kills a creature with an attack, it replenishes an amount of fatigue equal to the damage dealt to reduce the creature's Wounds to 0.

Loot:
Hungry Scythe. A Corpse Hulk's bone scythe can be made into a #3 melee weapon of any type. While wielding a Hungry Weapon, the wielder takes a forced wound upkeep of 1. In addition, whenever the wielder kills a creature using this weapon, they replenish an amount of fatigue equal to the amount of damage dealt to reduce the creature's Wounds to 0.
Armour Scrap: A Corpse Hulk is covered in 100 Cr. worth of armour scraps.

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