Nadjima Caves Building / Landmark in Arda Almayed | World Anvil

Nadjima Caves

Dangerous and Mysterious Ruins

I remember laying eyes on the stone gates of the forge for the first time. My team and I had spent days exploring the network of caves, excavating what we could, and finally the past opened its door for us.
— Abelard Sattar
The Nadjima Caves are a famous site, located north of Ignares at the foot of the Thunder Chains. They are known for being dangerous, and very few attempt to explore the site for fear of death. They were discovered in 12 A.A by Abelard Sattar, and explored only once in depth during the first Nadjima Expedition lead by the explorer himself.

Little is known about what went down during the expedition: contrary to Abelard's other adventures, he never published anything regarding this particular travel, and it has remained shrouded in mystery and superstition ever since. As such, the insides of the caves and its dangers remain unknown.

The Caves

Glowing Mushrooms by Nele-Diel

Plant Life

Most of the plant life within the caves is harmless. Amongst the most notable specimen, one can observe glowing mushrooms which seem to faintly pulse, sticky moss that traps all matters of creatures to slowly devour them, or even instances of trailing plants cascading from the low ceilings of the caves. How these plants survive in the darkness is a mystery.
Do not. Eat. The mushrooms.
— Abelard Sattar

Kobold Village

In one part of the cave lives a small kobold clan, who rarely adventures outside if only to scavenge for food and water. They are very superstitious, and believe in an entity called "The Roaring Evil", who eons ago used to terrorise their village. It has been quiet for ages now, but dark prophecies speak of the day it might return.

Cave by Nele-Diel

Sanctuary

Among the dangers of the caves, the party might encounter a sanctuary. It is but small grotto, easy to miss. A peaceful fountain stands gently inside, the ground covered in soft grass and vines growing on the walls, fed by mysterious magic. Small glowing orbs of light float through the air, humming peacefully as they dance.

Treasures

The ruins are mostly empty, with little more than piles of old coins and a few ancient objects laying around. An adventuring party might find these to be of a certain worth, and attempt to sell them to various antiquity collectors or museums.

by unkown artist

Documents

Spread throughout the caves and ruins, old journal notes from the first Nadjima Expedition can be found. Only bits and pieces are available, but they give snippets of what might've happened to the team, and what discoveries they might've made.

Dangers

The Nadjima Caves are home to many mysterious and dangerous creatures. Most roam in the darkest parts of the caves, where only an unlucky party might find them. Ancient mechanical traps also fill the deeper tunnels closest to the ruins, and old metal guardians roam the caves in search of intruders.

Ruins of the Past

Hidden deep in the network of caves, there lies an entrance to some abandoned ruins of a settlement who once belonged to the Baseikans. Little is known about that forgotten civilisation, and to what might've brought their downfall. But their architecture has survived, standing tall against the tides of time.

To access the ruins, one must first pass the closed doors behind which they lie. Inscribed on them are mysterious sigils, who's meaning is unknown and indecipherable. Attempts at translating them with magic seem to fail, a grey fog blocking the caster from seeing them.

Behind them, hostile and menacing pikes of mysterious material spread like a field, creating a weird and uncanny labyrinth as one must travel through the spikes. Whatever lies at its heart is a mystery, if anything lies there at all.


Cover image: by Pierre Raveneau

Comments

Author's Notes

Edit: so, I've rewritten the article for the most part, I hope you all forgive the new notification. Hopefully this is the last time I try to write this one, its been bugging me for days.

I'm also switching up my header for the first time, hopefully it'll work out well for me!


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Dec 10, 2020 00:46 by Dr Emily Vair-Turnbull

I like the inclusion of the plot points! I'm really intrigued about this Abelard Sattar and why he wouldn't have written about this place.   The idea of metal constructs and defence mechanisms is really interesting. I wonder what's behind that door.

Emy x   Etrea | Vazdimet
Dec 10, 2020 10:25 by TC

Ay, thats good to know, thanks! The expedition will probably get its own article, as soon as I figure out what template to use for it. Regarding what lies behind the door, probably a now empty room that once guarded an important artefact... Thank you for the comment!

Creator of Arda Almayed
Dec 10, 2020 13:16 by Dr Emily Vair-Turnbull

I have got some expedition stubs on generic templates. :)

Emy x   Etrea | Vazdimet
Dec 13, 2020 12:55

A neat place... Of note, the expedition seems to have two different "times":
12 A.A Nadjima Expedition
-12 A.A Nadjima Expedition

Dec 13, 2020 17:10 by TC

Woops, thank you for the catch! And the comment :)

Creator of Arda Almayed
Dec 15, 2020 02:32 by Cassandra Sojourn

This seems like a fun place to explore. Mostly for all the traps. Wonderful work!

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Dec 15, 2020 10:39 by TC

Thank you very much :)!

Creator of Arda Almayed
Dec 16, 2020 18:07 by Dr Emily Vair-Turnbull

Leaving a new comment for the rewritten article! I love this. The header looks amazing and I like the sections about the MUSHROOMS and the kobolds. I wonder what the Roaring Evil was.

Emy x   Etrea | Vazdimet
Dec 16, 2020 18:10 by TC

Thank you!! I knew you'd like the mushrooms :) and great to hear you like the header! You might get a clue of what the Roaring Evil is in "Plot: Traces of the Past"

Creator of Arda Almayed
Dec 18, 2020 14:11 by Avalon Arcana

Oh gosh, I wish this was a real place. I would love to explore it, despite all the mysterious monsters and traps. It just sounds and looks so fascinating.

You should check out the The 5 Shudake, if you want of course.
Dec 18, 2020 15:24 by TC

Thank you very much! I'm glad to hear you'd like to visit it, hopefully my players will enjoy it the same :)

Creator of Arda Almayed
Nov 10, 2021 15:31 by A

So much mystery! This is a good article for a story, novel or RPG, and I would say that adding more to it would not feel... right. It keeps on its own, we don't need more details I feel. The small added notes to how that caves look like are all that is needed. Perhaps what exact creatures, examples of them at least, would give a more vivid picture of what environment and danger to expect. Cave-wolves or giant worms for example?   And congratulations on becoming a nominee to best landmark!

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Nov 10, 2021 15:55 by TC

Oooh, thank you so much for the kind words! I've used the cave for my DnD campaign actually, so I likely wont be adding more details to it now that they've gone through- but I'm happy to hear such good feedback, I'll keep it in mind for my next similar project! And thank you <3 <3 !

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