Reversed Theory Settlement in Arcathia: The new Order | World Anvil
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Reversed Theory

"All around me, I see black, steel spires covered in spikes and runic etchings. The buildings are wrapped by these living and pulsating tendrils, as if out of some heretical horror novel. The people wandering the street, though they act and seem normal, their features are clad in the same twisted flesh of everything else. May we thank our gods divine, that the same putrid waste which befouls this city, does not spread beyond the sinister skies I see above."

Demographics

Most individuals that inhabit the city are a blend of Dyskhari, Abyssal entities and Daemonic spawn. They mostly go into the military cathegory as minions of their Dark Monarch, yet just like any city it still requires intellectual minds along with a crafty workforce and traders to survive. Hence, many subjects within the Reversed Theory are naught but untainted civilians just going by their days.

Government

The House of Shadow in it's whole quite lack a government. Why would you need one anyways, when anyone who steps out of line or becomes problematic, can just have their ways changed with a little bit of Blissrot spiked into their veins. Hence, laws do not exist within the city but life carries on underneath rule of common sense. As long as you do not cause any serious issues, you do you.

Infrastructure

The city is made up of windling cobble streets and many great stone bridges connecting the floating isles which make up the foundations to their society. To stay afloat and upsidedown and somehow still function by normal laws of gravity, a magical core of eldritch design - named the Reversed Vortex is attached to the central most temple district of the city. Hidden within a well guarded sanctity of foul design, it bleeds wicked energies through it's surroundings, which makes the impossible somehow possible.

Districts

  • The Shadow District
    This district is known for it's closely built towerlike structures which serve as homes, stores and magical research facilities combined with schools. It's spires point near a hundered meters down and are connected by several bridges, allowing the scholars within the district easy access above streets rather than requiring to deal with the many shady bars, assassins guilds and cutthroat alleys which peddle poison and the arts of cloak and dagger beneath.
  • The Abyssal Quarter
    A large quarter filled with odd factories, citadel-like buildings and wheel-like structures that serve as constructors and summoning circles for the foul and eldritch. This part of the city is where everything most vile congregate to practice their blades, guns and parade around on command.
  • Citizens Harbourage
    A refreshingly ordinary quarter, with classic Dyskhari homes, a tavern, a small park with pretty waterfalls and a more ordinary homely feel to it. All condensed into a larger floating island, which might seems normal enough unless one is to look up at the putrid, blissrot corruptivity spread crust of what once was a beautiful forest, just lingering above.
  • The Dusk Palace
    A large, unaturally perfect and beautiful palace found on the smallest of the three islets. Though large enough to serve as an entire district for the aristrocracy, with tentacle axphysiated marble pillars and pink waterfalls falling down a steel gate entry, lined with tendril like veins with unatural, protruding eyes coating the building. Within, linger the pure black throne of the Mornarch of Dusk himself.

History

Once, the Reversed Theory went by another name. One erased from it's own records. When Zobert the crazed Fool came into power, everything changed as he had the Reversed Vortex created by the likes of ancient gods he had released and bound underneath his own will.   The moment his random war started to take a turn, the man lifted the city from the soil, breaking three massive craters to leave a bleeding wound in the earth, as the Reversed Theory became a reversed practice of a city now floating upside down. It was impossible, inconcievable how physical laws could allow such an act of natural perversion to take form. Zobert thus believed that his foes would be struck with confusement and internal strife, questioning how they could possibly reach his fortress.   His hubris would soon be his downfall though, as on the backs of dragons, combined with other flying mounts and airships, it was a rather easy task to reach him. Thus, the city was sieged down and Zobert was anhiliated. The city itself remained though as nobody could find the source of it's corruption. At least that's what reports say, others mean it was left as it was, because destroying the entire city would result in a massive bloodbath of it's civilians.

Zoberts sanguine Sun

On top of the highest spire of the Dusk Monarch's palace, one may see an odd purple and black coloured light. This odd formation is known as Zoberts sanguine Sun, yet wasn't created by the man as much as created from his essence, by hand of the Monarch. It looks akin to a sun seated on top of a spire, with tendrils licking out like electricity towards the land. Spitting out small almost energic streams of taint into nature to contaminate the ground and air beyond with the foul corruption of blissrot.  

Assets

The Shadow District is the home to a peculiar underground museum known as the Eldritch Archives, located strategically where it'd be least expected but most protected, unlike the central Abyssal Quarter and it's old god temples.   Within this archive, one may found many relics of the old. Harboured here for the not so noble purpose of being used against anyone who crosses the Household, or simply for it's own members to claim power.
Type
City
Population
Larger scale
Inhabitant Demonym
Shade
Location under
Owner/Ruler
Owning Organization

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