Delusiomancy Spell in Arcathia: The new Order | World Anvil
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Delusiomancy

It's not there. You can see it, you can feel it, you can smell it. It's not an illusion but it still is. A twisting secret bound by a grain of truth to the rest of the lie. A delusion, more so than an illusion.

Effect

Delusiomancy encompasses illusions with other physical elements to these mirages which can make them partly real. Smells, sounds and even the feeling of touch can sometimes fool even mages that these delusions are real, often making them question their magical skills or avoiding the warningsigns. These effects make delusions a far bit more dangeorus than illusions, as they can sometimes take physical form by magical means and provide threats that can't be wounded, but still wound.

Side/Secondary Effects

In more powerfull or creative usages of the magical school, Delusiomancy can also redirect soundwaves to things like mirror images, or even give these immages physical weapons through magnetic waves, where they are able to fight. Though naturally not able to be wounded as created from nothing but energy.

Source

Delusiomancy is an odd combination of Illusion, Dementalism and Magnetism which requires the inborn sense of magnetoreception, often found within avian spieces. Thus, mostly only creatures with avian structures such as Velkorian or Corvex are able to utilize this magic.

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