Aeromancy Spell in Arcathia: The new Order | World Anvil
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Aeromancy

The woman quirked a wry grin on her lips, as the burly sailor charged ahead. His club went straight over her head, as she ducked underneath. Feeling how the winds were at her back through the entire scuffle. It was like a dance, dodging, parrying, blocking. The man about twice his size couldn't do much, as none of his swings could hurt her. Then came the opening, the winds streaming straight for his solarplexus, as she went in for a streamlined gutpunch. Nobody could even hear the bruisers gasp for air, as he was flung like a doll, straight through a wagon of hay. Now laying there out of it with a silly look on his face, as the monk bursted out in laugher.
 

Basis

Aeromancy is the wise and complicated art of wind, waves and most natural forces of the felt but unseen. It's the most time consuming and patience craving school of magic within Shamanism and likewise a dicipline of Mysticism.   By hearing the whispers of the wind and feeling it's movements and fluctuations, the Aeromancer may predict and thus control the movements of the stream around them, by channeling a force known as wind aspected energy through the soul. The soul itself is the element believed to translate the whispers of the wind and hence, makes this type of shamanism so spiritual and patience demanding, in compare to it's more logical or simply wild and desctructive counterparts.   Aeromancy is considered the least punishing of all the elemental schools to overdo. The lethal consequences from aspecting too much wind are few and far betwee with most cases causing the individual to either lose control of the spell and have the gales just disipate, or one might have a short moment withdrawal of nausea and a feeling of faintness due to the bloodflow being momentarily disrupted. In the rare case of a lethal accident though, one might accidently puncture and destroy the lungs and start to cough up blood and pieces of them.

Sub-schools

 
  • Windcalling
    The art of enhancing ones own speed and force is known as Windcalling. This magic is common among monks especially, as they'll utilize the waves of wind to build up fast phaced attacks, mobility and acrobatics to demolish their enemies with martial arts and the power of aerodynamic essence. Each core of this essence stored within a windcalling adept using these abilities within a fight, will eventually meld with adrenalin to allow them to unleash some devestating force blasts, or physically impossible acrobatic kicks and swings mid-air.
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  • Galebending
    The art of wielding gale force and the movements of wind against a body or an object. Most commonly, galebending is used by sailors during storms or bad weather to manipulate the wind around their sails to navigate out of the danger. It's an art that can be used in combat as well though, to push foes around or even cut with tiny blades of grass by using powerfull winds.
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  • Fluctumancy
    An odd version of aeromancy which bases more on wavelengths than acctual wind, though requires one to be able and read into the windy streams to utilize it. Fluctomancy can be utilized to read frequencies, like spying on targets, increasing once own sound to command attention on a battlefield or even at times destroy opponents by crushing them with these notes. It's usually used by bards and monks.
Related Discipline
Mysticism
Related School
Shamanism
Related Element
Wind

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