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Arcandia

21/14/1736

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Pffffff... IDK. There isn´t anything unique about this world. The magic system is like HxH, but with more science included, like for an example, the process of combustion. I think Kenja no Magou had good examples for this idea. The world is slightly bigger than this one, the geography is supposed to be completely different, but I don´t want to draw a map, so fuck it. The main countries are monarchies and the world is basically on the medieval age, but with some more recent things, because magic. The world has various species, like humans, demi-humans, fairies, demons and monsters. And way too many mixes. More on the magic thing, everyone has mana (eeveryonee... aha). Yes, mana. Criativity flows here. After some training, you can start moving it inside your body and eventualy outside of it. Everyone is born with a set ammount of mana, but it can be raised, since that only gives you a faster training. What really matters are the affinities with the elements, that affect elemental magic(???) that is the classic thing with magic circles and chants. The elements are fire, water, wind, earth, light and dark. May or may not add more. Dark magic is basically edgy attacks and curses. Light attacks are the heals, invocations and all that priest shit. After that are unique magics and direct magic. Unique magic is self-explanatory and is not as overpowered as it seems. Direct magic is the use of magic without the use of elements, like the combustion thing, and can be used together with the other tipes. More on the mana, it can be sensed by other people, with training, and it can be moved without contact, and can be useful, but the further away it is the more mana it uses. At close-medium distance, using a string of mana is more useful, but it requires a lot of mana control. You can also control the properties of mana, like making it an oxidizing mana, a more solid mana, or a steam-like mana. As a sidenote, 3 to 5 paragraphes, 3 to 5.

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