A King of Wretches
Ahad's quest began in earnest as he stumbled upon a splinter of the Third Eye Tribe. Cannibals and mutants, these were Exiled who had spent generations on the Surface and been warped by life there. Ahad beat their leader to a bloody pulp and claimed his place. They were his first disciples and he ruled with an iron hand. With them, Ahad begun to expand.
Every Exile that crossed his path was given the same choice - join his warband or join its larder. Prospectors, miners and adventurers that came to the surface in search of wealth were taken as slaves or eaten, their weapons added to the horde. What was first a band of wasteland marauders began to grow and so did Ahad's dreams of bloody vengeance.
Things came to a head as Ahad first clashed with the full Third Eye Tribe. The ravenous mutants were skillful and vicious fighters that knew they land and were able to strike then disappear without a trace. But Ahad's will was greater and after a particularly bloody engagement, he caused an avalanche of ice down upon the Tribe's Chieftain and his main force. In full view of both camps, he tore the chieftain's heart from his chest and devoured it. With that, a warband became an army.
By this time, Ahad's mutations had grown steadily worse and while his genius remained undiminished, his ravenous hatred had become almost uncontrollable. He had become king of the irradiated wasteland and now his thirst for blood had become too great to restrain.
The Mad Mutant's Crusade
Ahad's home had long since forgotten him and resumed their regular routine of bickering, assassination and petty ploys. When Ahad's army of mutants and scavenger first loomed on the gash in the earth that connected their realm to the surface, they saw opportunity and not danger. They figured they could betray their rivals to the horde and then route them.
The Exile King quickly showed them the error of their ways, waging a terrible campaign of retribution. The first force sent against him were goaded to follow him out into the surface, then made to stay where the sun would blind and weaken them. Those who made it back to the caverns spoke of a terrible slaughter: cannibals who devoured their still living prey as the battle still raged, of weapons poisoned by blight and worse. Then they returned to the surface and the first settlement - Yahl - was sacked and its inhabitants slain or enslaved.
Meanwhile, his enemies bickered. No one wanted to risk their own resources so that a rival could take advantage. Assassins were sent and failed, all but cementing Ahad's aura of invincibility to both his thralls and foes. Their response was slow and insufficient, and by the time they had realized the severity of their error, it was too late. Ahad razed the city where he had been born and his army tore its citizens apart in a week-long feast of violence, looting and terror. Those few who survived were driven out into the deserts of the Surface.
The Exile King had gotten his taste of blood and victory. He wanted more.
The Seven Year Slaughter
From here, Ahad's army started to fracture. Many of the Exiles were eager to return to the life they had known before and settle in the ruins to enjoy the spoils of victory. But Ahad had come to see himself as a force of divine retribution, an avenging storm that would drive every soul out into the sun to be burned by its rays.
Nothing remained of what had once been a blacksmith's apprentice, a loyal officer and dutiful father.
A Return To The Deep
Most of the Exiled wanted nothing else once they had returned to the depths and escaped the harsh, unforgiving surface. Ahad's crusade saw the greatest number of Exiled ever escaping back into the caverns with many deserting as soon as they could.
The city-states that surrounded his first victim were beginning to take notice of the carnage as more and more outlying settlements and travelers were condemned to cages and cooking-pots. The city-state of
Thalarn was the second to fall and face the butcher's blade and its king fled with warnings of the storm to come to his neighbors.
At first, he was met with disbelief. Few city-states could imagine that Exiles could wage any sort of war, let alone against them. The horde was met and repulsed at the subterranean defenses of Ruâ by the quick-thinking engineers who collapsed enough tunnels to threaten the cannibal-horde to be cut off from its supplies, causing them withdraw. Disbelief was replaced first with fear, then with terror and tunnels clogged with those seeking to escape the slaughter that had now grown well out of Ahad's control. Splinters had gone in all directions, killing and looting indiscriminately while Ahad focused his attention on the cities.
The struggle continued for years as individual city-stated waged independent campaigns the rampaging armies of Ahad. The Exiles forces had taken to forcing their captives to take up arms and form the front line, with mixed success. Raids and skirmishes were frequent enough that aid and arms begun to arrive from more distant city-states.
In the end, the story of the Mad Mutant's defeat is often exaggerated. Attrition, from battle and desertion, was beginning to tell and the Exile King was forced back, cavern by cavern and tunnel by tunnel. Finally, it seemed like his crusade would end.
The End of the Exile King
Almost as soon as Ahad's retreat into the surface wastes began did the campaign against him begin to disintegrate. Waging war on the Surface was harsh and dangerous, with more falling the its many hazards then actual battle. Those more distant to the fray begun to pull their forces back while others argued among themselves and squabble about the glory.
In the end, betrayal doomed Ahad to the surface and it doomed his conquests to fail. Once his defeats begun to mount, those who had begun as loyal followers smelled blood. In the battle of the Bloody Glacier that followed, those closest to him turned and left him against an overwhelming force. When the battle was over, the armies of the Exile King scattered in all directions and the Mad Mutant was nowhere to be seen.
Aftermath
As much as the idea of punishing the Exiles might have been discussed, none of the victors had the stomach for such a campaign. The seasonal storms had begun in earnest and blight-poisoning was running rampant among their ranks. Life returned to normality, but those who dwell in the caves were reminded of those whose lives that had condemned to the surface and that they had not forgotten, nor forgiven. For a time, exile ceased to be a popular punishment for misfits and malcontents. Slowly but surely, things returned to cruel normality.
A Looming Specter
Among the victors, at least three scores claim to have slain the Mad Mutant but his body was never recovered. To this day, there are those who claim that he lives still and every decade or so another warlord attempts to claim to be the Exile King. So far, none have succeeded.
But the Third Eye Tribe still waits. They remember the spoils of war, the conquest, the feast of fallen armies. They remember and wait for the Exile King to return so the feast can begin anew.
Third Eye Tribe
After generations on the surface, the Third Eye Tribe's degeneration through mutation and more insidious terrors have remade them entirely. They're one of the largest and more dangerous tribes of Exiled to ever roam the waste and since Ahad's defeat, they've replenished their numbers.
Read more about the Third Eye Tribe
Tyrant's Legacy
Not all are content to simply wait.
Where the Exiled had once seen nothing beyond daily survival, the Exile King's tale have ignited the fire of ambition and fury in the heart of wasteland warlords. Ever since his passing, splinters of his horde have survived and formed tribes of their own. These tribes are different than those who came before, more organized and more willing to engage with each other and those who come from the deep.
The Ice-Howl
A small band of enterprising Exiled used the chaos and fear left in wake of the Exile King's war to stake a claim on the easiest path to a glacier for which a cavern-city relies upon for its water. Even the threat of disruption to the daily supply of water and ice have been enough for the cave-dwellers to deal with the Ice Howl tribe.
Below, attitudes have changed too. Before the Mad Mutant, the Exiled were rarely thought about and never a threat. The Seven Year Slaughter forever changed the way the Outer Shell viewed those banished to the surface and the tribes like the Third Eye have earned a special place in campfire tales and horror stories.
Now, every city that borders the Surface that know of the war have been forced to reconsider the Exiled who live just above them. Some policies have lead to trade, cooperation and in the precious rare cases even reintegration, while others champion extermination raids to "cull" the Exiled.
Benjamin Andula
First, the artwork is gorgeous and heavily detailed in a way to have a precise tough about the "altered", "mutated" aspect. And that, it's a key into the creation of a character who is extremely important visually for our idea of "him". What other is gorgeous ? The entire article. Each part is deeply developed, and have its importance. Just for that, you merit your lil'hearty like.
Thank you kindly!
Creator of Araea, Megacorpolis, and many others.