The Cult of Zhotori Organization in Araea | World Anvil

The Cult of Zhotori

You've seen what I've seen. You know the end is near, for Dhanû and for all of us. But it doesn't have to be.  
— Hakkhar, Cultist
  The human form is so frail, so weak. It is so easily broken in any number of ways. Some say that the Cult of Zhotori hate humans, themselves and other, but this is not so. It is not hate, but pity. Cult of Zhotori know that mankind is doomed - nowhere is this any more evident than in the Sheoin Region, where ice and frost closes around the caverns like a noose around a neck.   To survive, humanity must change. They must cast off their weakness and broken flesh to become something that doesn't just survive the horrors of Araea, but rule them.      

Broken Flesh

 
The Human Form Is Weak   In this first hymn, we recognize the truth of our existence - we are flawed, frail and weak.   Flesh rends, bones break, cold makes us shiver and heat makes us sweat. Pain defines our lives.   Such is our sorrow, to be born into such weakness. Such is our burden, to guide others to this truth. For the good of all.  
— Tenets of Zhotori

Transcending beyond the human form lies at the core of Zhotori belief, with a heavy mixture of doom-saying and self-destructive impulse. Mankind can become more than they are and Cult seek to reforge themselves into something greater and glorious.   Once they have ascended, the rest of humanity will join them - willingly or otherwise. It is, in the eyes of the cult, for the greater good of all.   The cult appeals to those who are broken, hopeless or lost. It gives them both an avenue for something to hope for and a family of like-minded and equally lost souls.
 

Structure

  The Cult of Zhotori loosely organized like a Dhanû clan, with a leader at the top, privileged higher ranked members underneath him, and everyone else toiling away beneath both. The cult exploits the same tradition of social obligation that hold Dhanû society together to bind their cultists to them.   Rank is in theory supposed to reflect how far along their ascension a cultist is or how much they have contributed to the cult, but those with money and power usually end up in the elite. They enjoy more privileges and less punishment, at least unless they attempt to leave.
Hate Weakness     I will not hate others. To fail and fear is human nature.   I will only hate myself. I know my weakness and I will hate it.   My hate will drive me. It will empower me to break my flesh and mend it into something greater.    
— Tenets of Zhotori
  In addition, the Cult has a number of special titles and roles:  

Master of Ceremony

  The Master lead the ceremonies and rituals of the cult. They wear the head of a monster during their duties and wield a ceremonial talon-sword, usually coated with a powerful hallucinogenic poison should a celebrant need some encouragement.

Beast-Master

  The most frequently replaced role is that of the Beast-Master. They are tasked with capturing and keeping a menagerie of monsters and beasts for the cults many experiments. Death or dismemberment is not infrequent.

Ascended One

  Some cultists succeed. They become something... Different. These are the Ascended one and they are the cult's most closely guarded secret.   No two are the same, nor is the path they take to becoming an Ascended.
       

The Way of Ascension

 
Hymn of Transmutation     Hollow is a life untouched by change!   We are but a vessel to what we can become.   Fear not the mutant, for they are blessed.   Fear not the monster, for they are strong.  
— Tenets of Zhotori

Rites of the Zhotori

  The Zhotori are still experimenting. No true path has yet to be found, but they keep trying. Grisly rumors of human sacrifice and cannibalism dog the cult, together with accusations of blasphemous alchemy.   In truth, there are few regular adherence to the cult beyond punishment and affirmations of loyalty and dedication. The cults experiments, or Mutators, concoct new schemes or trials that they hope will work. The flesh or blood of monsters are regularly consumed, while the more extreme members go out into the wild caves to commune with them.
 

History

  It isn't certain when the cult began. It dates at least a century but is believed to have broken apart and reformed several times by some scholars. Some are troubled by such resilience. The cult attributes it to the inherent truth in their message, a calling that will not be denied or silence. Others wonder who or what may be calling to them.   In its current incarnation, the Cult has gone through four leaders with the last staying well away from the scrutiny of Dhanû's clans. The previous cult leader was more interested in the abuse of his position and its privilege than transformation, and was disposed.   Rumor is that he was eaten alive by cultists, but such gossip is difficult to verify.  
Hymn of Ascension   Don't fear the change.   Don't fear the change.   Don't fear the change.  
— Tenets of Zhotori
 
Dhanû   The Cult of Zhotori are based out of Dhanû, the great city-state of the Sheoin Region. It is a land of proud warriors and poets, to whom final, hopeless defeat is such a bitter poison that any remedy is acceptable. Anything.   Read More About Dhanû
CultOfZhotori_1
by Abis One
   

"For Your Own Good"

  Punishment is a frequent element of life within the cult. Simply showing insufficient enthusiasm for whatever is going on can be grounds for discipline, always justified as something that will help the cultist. Punishments range from beatings to humiliation or prolonged isolation, becoming more severe and inventive as more infractions are incurred.   Cultists that try to leave the cult are punished particularly harshly. Such people are labeled as "confused" and in need of severe guidance to put them back on the correct path.        

Open Secret

  In a society like Dhanû, the cult did not remain secret for long. Most people know at least something about them, though it is mostly rumor or gossip. Few have direct dealings with them. Like the Sōtari, membership into the cult is tolerated as an eccentricity as long as it does not conflict with any obligation.   Some clans even view the cult as something good - a place where all the clanless and riffraff can go and be sedated by pointless prayer. Such opinions rarely survive deeper examination into the cult's practices.    
by Hinchel Or
   

The Mad Ones

  The Zhotori have recently come into contact with the fungi-infected mercenaries known as the Madcap Berserkers. Their transformation from men to monsters, empowered and devoured by the fungi and mushroom that crawl throughout their body, is of great interest to the clan.   The cult would dearly like to get their hands one some of these mercenaries, something much easier said than done.   Read More About the Madcaps
Let me show you something - this is no mask I wear. It is how I have become and what you can become, too. The world is changing. We can change with it, or die in darkness.  
— Hakkhar, Cultist
   



Cover image: by Mariusz Lewandowski

Comments

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Jul 11, 2019 17:17 by Stormbril

I think this might be the darkest article from you I've read yet! :P To be expected of a self-harming cult obsessed with transcending humanity I guess! Great article, Q.

Jul 23, 2019 13:01

Is it really self-harm if the scars sprout scales, tentacles or angry, screaming mouth-mutations? :D   Thank you <3


Creator of Araea, Megacorpolis, and many others.
Dec 22, 2021 11:43 by Amélie I. S. Debruyne

Fascinating and horrible cult! Seems like a really gruesome one too!   I'm really intrigued by the way they transform themselves into something more since you were rather vague in that section :p The mushroom people give some hints into what might be going on, but apparently they were not using mushrooms before that. did they try to greffe themselves bits of monsters? Are all those people entirely consenting and aware of what they're getting into? Or does the cult sometimes use less involved cult member for some little experiment?

Dec 22, 2022 13:25

Your world is fascinating, but as a whole Araea feels mostly agnostic, I'm not sure if this by design, but anthropologically speaking, a world where people are grasping for hope or light in the darkness is going to make up some form of mythology, orthodoxy, orthopraxy, or philosophy to cope with danger and uncertainty.   Even if your world has no divine presence manifesting overt miracles, I imagine a "grimbright" world like Araea would have some mainstream and positive religions and philosophies and I would be interested in reading about them, even if they are purely made up imaginary constructs by the people of your world.

Dec 26, 2022 10:35

Yes, I haven't really dug into large, organized religions yet. One foundational idea of religion in Araea is that it, like the rest of the world, a bit mad. :) It is kind of scattered about.   Behind the scenes, there are no gods or devils, and the supernatural elements in the world are at best unconcerned about humanity. We are not a focal point in this universe, but we get by anyway by "grimbright" means. Grit, determination, hope, and a fair bit of mania.   When I get around to religions, and I will on occasion, I don't think they'll be positive, or negative. They'll be human institutions, products of the environment they are in and the people involved. Some will have helpful aspects, and harmful aspects. It will be complex and difficult and full of strife, just how I like my worldbuilding :)   Thanks for the comment!


Creator of Araea, Megacorpolis, and many others.