Path to Araea 1.0: Stuff Left To Do!
These are the things left to write for Araea to be considered "completed", at least in the basic sense. The world should be fully fleshed out, all the places defined and enough bits & bobs to give the reader an idea of the world.
LAST UPDATE:
Finished the The Sunlight Well, The Suru Revivalists
Updated Shikei.
Some summaries:
Current Articles Done (Including ones listed as done here)
Regions: 15
Settlements: 11
Flora/Fauna: 23
Misc: A whole bunch
Left to Do:
Regions: 7
Settlements: 16
Flora/Fauna: 25
Misc: 3
Additional Surface Regions
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Item | Description | To-Do |
---|---|---|
Aschar Region | Mountainous region | 1st Pass Done |
Kagarai | Surface region. | 1st Pass Done |
Additional Outer Shell Regions
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Item | Description | To-Do |
---|---|---|
Atharkam Region | Ancient volcanic tunnels - obsidian tunnels, crystal caverns, smouldering remnants. | 1st Pass Done |
Ucurum, the Wound Across the World | Giant Ravine Region! | 1st Pass Done |
Phrōjhana Region | Arctic-adjecent caves. Ice, snow, glaciers, frost bite. | 1st Pass Done |
Senjō Region | Maze of tunnels around a shaft,skirmish zone - uncommon caves large enough for life to take root. | 1st Pass Done |
Additional Inner Shell Regions
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Item | Description | To-Do |
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The Abyss | Vast, underground ocean of black water and cthonic terrors. | 1st Pass Done |
Vataam | Centered around three sections of large semi-continous tunnels, flanked and criss-crossed by regions of tunnels. River, webs, spiders. | Write |
Sheoin Region | The caves around Dhanu - cold, due to reverse geothermal vents from the Far Deep. Hard, cold, monster filled. | 1st Pass Done |
Name TBD: 'The Hinterlands' | Last explored region of Inner Shell, only settled lightly. Very new. Where Ti'tua hang out. Ruins of other, fallen, older civs. | Write |
Name TBD: The Big One | A singular cavern of titanic size. | Write |
Additional Far Deep Regions
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Item | Description | To-Do |
---|---|---|
The Dunes | Quartz and crystal-sand desert, haunted by distant light. Possibly sentient! | Redesign/rewrite. |
The Hallway | A spatial anomoly, the area between geographic regions in the Far Deep. Time/space warpage. | Write |
Hkata | A volcanic, molten region full of lava, smoke and metal. | 1st Pass Done |
Name TBD: | High concept: the inside of a great god-beast. See. Cells At Work, Etc. | Write. |
Name TBD: | An exemplary Far Deep region; exaggerated, larger, stranger. Lake, large caverns, fissures, enormous chasm, massive webs. | Write |
Surface Settlements
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Item | Description | To-Do |
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Waypoint | A collection of explorers and expeditions, built around a partially collapsed mesa. One of the more successful settlements on the Surface | Write |
Name TBD: Ashville | Established in Aschar primarily to harvest the volcanic ash/soil for export. Unpleasant, unhealthy place. | Write |
Name TBD: | Ramshackle and makeshift, set in Kagarai. Thrill-seeker, monster hunters and star-cultists. | Write |
Name TBD: The Burrows | A few of the burrowed-in nest-towns along the Road in the Howling Plains, like the Windchaser Log or the Welcome Mat | Write |
Surface "Flora/Fauna"
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Item | Description | To-Do |
---|---|---|
Name TBD: Electr-skewers | Surface fliers with fixed wings, flying through ionization of the air. | Write |
Pahü Worm | Fuzzy centipede-worm thing that lives in ice and eats algae and radition | 1st Pass Done |
Ārmara | A species of rhino/wilderbeest like surface animals with a vaguely bio-mechanical hide and prehensile tongues with barbs on them | 1st Pass Done |
Watchers | Floating, blight-eating blobs of mystery. | 1st Pass Done |
Zaveru, the Blizzard-Spawn | Spirits of snow, ice and hunger. | 1st Pass Done |
Vile Mold Hive | Sentient-ish colonies of acidic mold-things | 1st Pass Done |
Name TBD: Hopper | Three long, blade-like legs, giving it an odd hopping gait. Spherical shell-like body. Grows eyes on the shell, replacing them as it pleases. Feeds like a Starfish. | Brainstorm/Redesign |
Unnamed Flora/Fauna | Idea: Gargantuan Glider cryptozoology inspired? | Brainstorm/Redesign |
Outer Shell Settlements
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Item | Description | To-Do |
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Tah'loh | A town whose main exports is blocks of ice from the nearby glaciers - Very close to its parent-city of Mhajari, culturally. | 1st Pass Done |
Thânh | Inside Ucurum's ravine | Write |
Name TBD: Shaft-City | In Senjo Region, spirals around shaft, bottom is pretty much giant pile of trash and poo you can drown in. Constant shortages, lots of skirmishes. | Write |
Name TBD: Merchant Way-city | In the sprawl, a minor power. Silk Road-y. Strictly neutral, entirely guarded by mercs. On a cross roads, physically and spiritually. Mystic architecture. | Write |
Outer Shell "Flora/Fauna"
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Item | Description | To-Do |
---|---|---|
Blood Bugs | Flying isopod-things with a taste for blood. | 1st Pass Done |
Dungeon Frog | Predatory amphibian with fake skull and crushing smash. | Write |
Name TBD: Cthulhu-Head | Terrestrial octopod-ian thing, maws on tentacles. Very smart, very predatory. Big, bulbous head-y thing, circled by tentacles with barbs. | Write |
Name TBD: Hunting Ticks | 4-legged, hopping, tick-like things. Hunts in packs, tearing things off. Symbiotic relation with slow, shelled reptile. | Write |
Name TBD: Murdersquito | Native mainly to Ucurum. Smaller ones elsewhere. Pistol-shrimp like spring that launches a saw-bladed front-mounted blade/piston. Slurps organs. | Write |
Name TBD: Bluff-Shroom | A predator that masques itself as a big mushroom, attacking with a whole bunch of poisonous/dissolving tentacles. Also uses those to feed. Once discovered, very mobile. | Write |
Inner Shell Settlements
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Item | Description | To-Do |
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Dhanû | Underground samurai/viking, in cold/lake-y place. Martial, feudal culture, prone to morbid displays of conquest.
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1st Pass Done |
River City | Located in Vataam, a mix of reasonable things, secret cults, smoke and military dictatorships. | Brainstorm and design |
7 Islands | Set in the Abyss, a singular-ish settlement spread across 7 islands of various sizes. Hints of Innsmouth, crossed with pirates and Dhanu. | Brainstorm and design |
Settled Wilds | Largest and most successful settlement in the Hinterlands. Needs a lot of work. Undercity, Shell-temple, Overcity. | Brainstorm and design |
NestVille | Located in Vataam, built out of a former hive of vast proportions - entire rooms or buildings fitting inside honeycomb hexes. Famous spider-ranchers. | Brainstorm and design |
Corridorvania | Located in the titan cave; entire settlement is pretty much along a single long, snaking tunnel/cavern. | Brainstorm and design |
The Ruins | Once thriving city-state, now a crumbling ruin. Built along block-like structures, with degenerate cannibals dressed in noble finery. | Brainstorm and design |
The Mine | Former mining outpost that has grown in size and influence. Uses the crisscross of strip-mined tunnels to make homes, shops, buildings. | Brainstorm and design |
Inner Shell "Flora/Fauna"
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Item | Description | To-Do |
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Ashikumo | Bear-sized centipede-spiders | Brainstorm and design |
Asakara Dragon | Leech-infested reptile-monster with symbiotic parasite-leeches | Brainstorm and design |
Collectors | Primordial spawn with limbs that are too long, with too many joints. Collects corpses, will steal bones and skulls left behind. Occasionally molts. | Brainstorm and design |
Cowcodile | Large, six-legged reptiles: a combination between newt, gecko, komodo, dinosaur and crocodile. Aggressive predators, sort of domesticated in places. | Brainstorm and design |
Mish-mash | Not a single creature, but a hive of symbiotic critters coming together in a rough approximation of a body. Constantly sort of shifting. | Brainstorm and design |
Unnamed Flora/Fauna | TBD | Brainstorm and design |
Unnamed Flora/Fauna | TBD | Brainstorm and design |
Unnamed Flora/Fauna | TBD | Brainstorm and design |
[OPTIONAL] Raksasō | Very large serpentine creature with incredibly flexibility? | Brainstorm and design |
[OPTIONAL] Unnamed Flora/Fauna | TBD | Brainstorm and design |
Far Deep Settlements or "Settlements"
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Item | Description | To-Do |
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Bones | Desperate, greedy, tough. A harvest camp located in the Harorao region, home to particularly stubborn and greedy people seeking to exploit the wealth of shrooms in the region. | 1st Pass Done |
Unnamed Settlement | TBD | Brainstorm and design |
Unnamed Settlement | TBD | Brainstorm and design |
Far Deep "Flora/Fauna"
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Item | Description | To-Do |
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Living Darkness | Pseudo-spirit, hive-minded darkness-thing | Brainstorm and design |
Primordials | God-monsters, blurring the line between spirit and living creature - terrible, powerful, alien and strange. | Brainstorm and design |
Unnamed Flora/Fauna | Idea: An enormous centipede-like creature with maw tentacles and an angler style light, as well as chameleon-like capabilities? | Brainstorm and design |
Unnamed Flora/Fauna | TBD | Brainstorm and design |
Unnamed Flora/Fauna | TBD | Brainstorm and design |
Unnamed Flora/Fauna | TBD | Brainstorm and design |
[OPTIONAL] Unnamed Flora/Fauna | TBD | Brainstorm and design |
Miscellaneous
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Item | Description | To-Do |
---|---|---|
Light & Darkness | How light & darkness functions in the world, as well as different sources (and kinds) of each. Yes, some of them will kill you. | Revise, expand, design |
Travel | Travelling in the underworld, hazards and obstacles, formation of caverns, limits of perception and supplies | Brainstorm and design (obstacles, hazards, cave formations) |
War in Araea | How war works (poorly, mostly): size, scale, supplies, logistics, strategy and tactics | Revise, expand, write |
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