Ardamel Geographic Location in Araban | World Anvil
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Ardamel

Human continent

The human continent

Geography

Ardamel is a absolutely massive continent, filled with deep forests and large plainlands, with several hilly areas and several mountain ranges, it has expansive lakes and long rivers that snake around the continent.   South Ardamel has a manifestation of all flora having a dirty blonde or almost golden sheen to it, making trees, grass and other plantlife seem very noble.   Middle Ardamel is mostly made of Plainlands though it has its share of forests and mountains.   North Ardamel is captivated by the continents largest mountain range, but it has also otherwise stunning locations like the only real swamp of the continent. Aside from that, unlike elsewhere in the world, the north does not get very cold in Ardamel.   The land does see a change of seasons but aside from the freshly regular rain, Ardamel does not suffer harsh winters or long droughts. Many people often comment on its very temperate and tame weather and nature. Even natural disasters are rare to come by.

Fauna & Flora

Ardamel is home to a immense selection of fauna, ranging anywhere from domestic and wild animals, all the way to an infinite number of magical beasts.         Ardamel houses a vast range of flora which new forms are found even in present times, yet it appears absolutely mundane in comparison to the rest of the world, it can be considered very homely.

Natural Resources

Ardamel is a rich resourced continent in that it has many rich minerals, insane amounts of lumber and livestock. Its many farms produce many goods created and are found in the land.
Alternative Name(s)
Home of humans, Kingdom Land, Pinkskin Paradise, Racist Isle
Type
Continent
Included Locations
Included Organizations

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  • 0 BU

    1 /1 01:00
    5 UP

    10 /8 21:00

    Ardamel
    Founding

    Humans form their first kingdom, Ardamel.

  • 25 UP

    32 UP


    Ardamel encounters the Anima
    Discovery, Exploration

    King Alphus encounters a strange yet friendly people!

    Location
    Ardamel
  • 500 UP

    19 /3 2300:00
    500 UP

    19 /3 00:00

    The Kingdom Splits into Three
    Disbandment

    Ardamel is split into three ideologies, Phostra, Blackwald and Haven.

    Location
    Ardamel
  • 990 UP

    1 /5 10:00
    1000 UP

    30 /12 18:00

    Phostra on the move
    Military action

    Phostra begins its war on the elves and dwarves, subjugating both.

    Location
    Ardamel
  • 1005 UP

    20 /4 08:00
    1010 UP

    31 /12 23:00

    War begins
    Military action

    Blackwald and Haven having had enough of Phostra's evil ways try to rescue the elves and the dwarves, while Phostra tries to expand.

    Location
    Ardamel
  • 2500 UP

    2500 UP

    6 /6 06:00

    Vow of Skirmishes
    Political event

    The three kingdoms having had many ages of war, enter a vow to only fight in small skirmishes from now on.

    Location
    Ardamel
    More reading
    Vow of Skirmishes
  • 2800 UP

    2850 UP


    Arkhain Veld and Ward Wayne
    Life, Death

    A boy from Greysworn Hamlet turns out to be a monster

    Location
    Ardamel
  • 3002 UP

    4 /3 10:00

    Breakdown of Negotiations
    Disaster / Destruction

    The long held Vow is broken and the war is on the horizon once more

    Location
    Ardamel

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