Among the farthest reaches north one could sail, beyond snow-covered mountains and rivers of lava, awaits the country of Zanthosh. Originally a lone settlement of dragonmen, the heir to the title of Emperor left on a journey across Aquerra to prove himself worthy of the throne after the passing of his father. It was likewise a journey to hone his inborn magic skills to mastery. On this quest, Zanthosh Th'raa held himself with the utmost chivalry and honor, mixed with a cold and ruthless method when dispatching criminals and evildoers. This garnered him the title "the Winter Emperor", along with many adjutants, allies, and enemies. Those who sided with him eventually followed Th'raa back to his homeland and helped to build Zanthosh into a proper empire. "Even silver can shine as true as gold if given the chance. I will gladly give anyone that chance at least once." - Zanthosh Th'raa Prided as the northernmost capital in the world, Worldcrown is the home to the Winter Emperor and the largest population of dragonmen in all Aquerra. Those that live here are proud of their friendly taverns, warm ale, and the architecture of the palace. Yet, the true pride of the Worldcrown is the Silvered Compass Company, an adventurers' guild established by the Emperor as a means of building new relations. Mountainhall rests south of Worldcrown at the foot of the Ruby Mountains. Among all other cities in the world, it is the only one maintained entirely within a single building. The massive structure was built by dwarves and giants, easily reaching three hundred square miles in scale. The near entirety of Zanthosh's industrial works, including mining operations, are conducted in Mountainhall. One of the two ways to reach the north by boat is through Northgate. This fortress city safeguards what few invasions might be attempted from southerners while likewise being the major trade center. In exchange for food and textiles that are more difficult to come by in the north, Zanthosh trades in silver and metalworks. The seas beyond Northgate are sewn with countless glaciers and icebergs, making inexperienced sailing near-impossible. The second port whereby one can reach the north is through Sleetfall. However, it is even more treacherous than the voyage to Northgate. Due to the severe climate difference between the lands south of Zanthosh, the area regularly sees heavy seasonal blizzards. To top it off, the nearest port city that could mount enough resources and crewmates would be in Andrigh, several thousands of miles away. However, a wide variety of fish can be found in the sea here, and in the western outskirts of town, there's a series of hotsprings that the locals use to socialize and bathe. Lastly, there are the towns of Glacierport and Oceanfrost. Glacierport serves as an ice-harvesting town to later transport further south to sell with the aid of magic-casters. Meanwhile, Oceanfrost is home to the best hunters and guides of Zanthosh. The tundra is cold and unforgiving, with the paths between cities often changing or outright erasing overnight. Therefore, talented individuals were needed to secure food, skins, and travel.