Water, Fire, Lightning, Earth, Wind. The power of these five magical elements is reincarnated through the Keeper souls again and again. They are, or at least should be the most powerful people alive, commanding their respective elements with absolute power, a power that far surpasses that of ordinary mages. When it comes to magic, the elemental kind is far easier to access than the clockwork kind, because an elemental magus need but to tune into one of the five Ur-Souls of the elements and bend a fraction of it to their will, whereas a clockwork magus will have to access the magic library of the Great Clockwork via their inner gates. Keepers do not bend fractions. They speak a prayer, and the elements listen.
Schools of Elemental Magic
Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools. ~ 721 Words
Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.
History of Keepers on AqualonAfter the War of the Reshaping, the Keeper Weapons had been freed from Odin's armory in Asgard and placed before the survivors of the winning side, the Midgardians, Vanier, and Swarten that had joined the Faceless World Shaper and Yilik. Among them, the Keepers rediscovered their strength, and they used their dominion over the elements to carve new nations out of their former great civilizations on a virgin planet. For the entire First Age and the first half of the Age of the Iron Divide, great kingdoms and nations rose and fell with the birth and death of new Keepers until the rise of the Magus King of the Footlands. Wilhelm Staufer, Lord of Earth was the first Keeper to raise a mighty castle in the very center of the Middle Lands and establish a magocratic lineage. By his decree, his soul was to be the Magus King of the Footlands and their vassals forevermore. A secondary line of stewardship was established, placing the other Keepers into power by proxy until a Lord of Earth came of age, but the charter was quickly amended as other Keepers took the throne of the Magus King for themselves and at times multiple Keepers vied for it, leading to the Keeper Wars in the latter centuries of the Age of the Iron Divide.
It was the First Invasion and the beginning of the Age of Heroes that lead to the uniting of the Keepers against the threat of the Nordmen and the Old Gods, creating the Council of Keepers, who would rule the Middle Lands thereafter. Once the Great War was won, one of the amendments of the Peace Treaty gave the body of the Keeper Council express claim on the Keeper souls, meaning that reborn Keepers would by international law have to be extradited to the Middle Lands to be raised as Keepers of the council. In turn, the Keepers, now in charge of the Middle Lands, vowed to maintain the peace.
The Tower of Five
The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands. ~ 461 Words
Keepers of Note
|Efalla is considered the Grandmother of all Maoloaiya, "Tupuna o Maoloaiya", who consider themselves the children of her followers, the Efalli. She was the first Lady of Water on the new planet of Aqualon after the Reshaping of the World. She led the Vanierkindern to what would later become Vechnaya Bramma by the Brammenwoods and the Ainan Island Group, the birthplace of the Maoloaiya culture.|
|Lord of Fire Horvath Innsrai is most famously known for killing the Mad Magus Hestia who had fled her imprisonment after her infamous destruction of the City State of Estverde.
Character | Aug 21, 2019
Some people change the world for the better; but sometimes the way they do it is unsavory to say the least. (5556 Words)
The true heritage of Innsrai is often outshone by this deed, for he was one of the most powerful Magus Kings of the Middle Lands, and also among the last few before the line ended. During the Age of Awakening, he maintained powerful relations with the Queen Paro of the Arkamanthali Empire, who was the Lady of Water at the time.
The burning sun in the middle, and the gentle river to the south. Let us make these lands fertile and mighty!
Aui Nekhbet Eshe Tabla Kayun
|From the 600s AID to her death in 22 AH, Paro Aui of the Red Sands, Lady of Water, spent her long life of over 300 years carving out an unmatched legacy that rose and fell with her mighty line. During the First Age and the Age of the Iron Divide, the mighty city of Arkatrash had sprawled along the great river Giranja throughout the Red Sands. It was the rise of Aui that led to its greatest centuries, for the Lady of Water spread the teachings of water magic among her people, using her incredible gift to terraform the desert. The entire Red Sands became a fertile, green garden, crisscrossed by artificial rivers and channels, and the great Pyramids of Arkamanthali were erected as her dynasty's palaces of rule. However, with the Great War during the Age of Heroes, Paro Aui was killed in battle, and the war effort stretched her mages so thinly, that the art became lost to the Arkamanthali people over the course of many decades. The rivers receded and the sand retook the fertile lands, and Arkamanthali became Arkatrash once more, an empire reduced to one great city around the unyielding banks of the Giranja.|
|Adelbert Trast along with his Guardians, Clarie Vinstek and Karl Trast was the inventor of wind riding, the magical combat style of the The White Lancers of Aerialis, which were founded after his heroic death in 192AH. While this legacy strongly outweighs his lifetime contributions in the memory of the people, he was a fierce Keeper of Wind, who fought against Old Gods on even footing, defeating many powerful foes during the Great War and ultimately suffering his final defeat at the hands of a squadron of Valkyries while securing the escape of his Guardians.|