Setessa Settlement in Apate | World Anvil
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Setessa

From a bird's-eye view, Setessa's layout resembles the rings of a tree, which radiate outward from the Temple of Karametra at its heart. Swaths of forest alternate with family dwellings and other civic structures. Setessa encompasses a sprawling area on the border between the Nistos Forest and the open chaparral. Roads are winding and narrow and usually not wide enough to accommodate a cart. Rope bridges provide easy foot travel through the wild spaces.   To the south, Setessa is bordered by a high ridge whose inhabitants have carved it into "shelves" for terrace farming and orchards, as well as digging warren-like dwellings inside the ridge itself. These defensible locations are used for protection when the city is attacked. Secret tunnels lead out into the forest.   Setessa's outermost ring is a dense circle of trees and vegetation that functions as a natural wall against outsiders. The trees have platforms for archers and the wall is constantly guarded. Karametra's warrior- priests monitor who enters and exits the city. Although the people of Setessa value community and treat each other as family, outsiders are not readily welcomed.   Setessa is populated mainly by women and children. There is no marriage and property is held communally. Ancestors are traced matrilineally. For the inhabitants of Setessa, the welfare of children is paramount. Karametra, the polis's patron, is the god of orphans (among other things), and abandoned children are brought from outside to be raised by the polis. The children of Setessa are called arkulli ("little bears"—singular arkullos), and are held in the highest esteem by the entire community. Children are welcomed everywhere, from the temple to the training grounds.   There are men in Setessa, but most live near the Amatrophon, a menagerie at the edge of the polis. At a young age, men are encouraged to "peregrinate," a practice of wandering the world and seeking a home beyond that of their mothers. It is believed that women become heroes through martial training, while men become heroes by finding their own way in the world. In this way, and through many of its other customs, Setessa is thoroughly, though not brutally, matriarchal.

Defences

WATCHTOWERS & FORTS There are four watchtowers in Setessa. Each is named for an animal, and each has a regiment of Setessan warriors attached to it.   LEINA TOWER (LION): This limestone tower stands near the Temple to Karametra at the heart of Setessa and houses the polis's protectors. They fight with double-edged axes and provide most of the martial training for the arkulli. Their leader is Anthousa, who also leads Karametra's Council of Warriors. She is considered the god's closest advisor and de facto ruler of the city when the god is not present, which is much of the time.   HYRAX TOWER (FALCON): This wooden tower stands on the ridge along Setessa's southern border. It is occupied by falconers and scouts. Their leader is Phaedra, a former orphan from Meletis raised in Setessa. She is only nineteen years old, but her skills in battle earned her a place of leadership.   BASSARA TOWER (FOX): The regiment stationed in this tower protects the Nistos Forest and watches for interlopers who enter without Nylea's permission. Bassara warriors are welcomed by Nylea and spend extended periods of time living among the ancient trees. During their training, they focus on archery and guerrilla warfare. Their leader is Niketa, a woman in her fifties who now spends most of her time in Setessa. She supervises archery training for the arkulli.   OPHIS TOWER (SERPENT): This tower is hidden in a wild space near the temple to Karametra. It serves as a base for wandering warriors and spies who travel incognito to gather information for the Council of Warriors. They search out routes for "peregrinations," including sympathetic households who will mentor young men at the beginning of their journeys. Ophis warriors also seek lost and abandoned children and bring them back to Setessa. Their leader is Kallias, who was sold into slavery as a child. She lost an eye and several fingers before she was rescued by the Ophis and brought to Setessa.

Assets

AMATROPHON: The Amatrophon is a safe haven and training ground for a diverse range of animals. These creatures occupy an honored place in society. The Amatrophon encompasses a large region of forest and grassland at the edge of Setessa. There are extensive stables for horses and combat training grounds for warriors and animals alike. Karametra values animals as natural protectors. Pegasuses, wolves, and even lions are all trained to accompany warriors in combat. They also wander freely through the polis, serving as free- ranging guards. Men who remain in Setessa take care of the animals and help train horses, falcons, and other animals.   ABORA MARKET: The Abora Market is a giant, open-air market just inside the main gate of Setessa. Outsiders are allowed to use the market on certain days but are prohibited from roaming the polis at large. For Setessans, the market is open every day, year round. Currency is not common, although foreign sellers sometimes accept coin. For Setessans, all commerce is done in trade. Fresh fruit, vegetables, baked goods, fish, meat, nuts, seeds, and spices are all plentiful. There is a permanent "raptor hall," where falcons and other trained raptors are sold to merchants from other cities. Trained Setessan raptors are considered the best in Theros.

Guilds and Factions

Setessa has a nexus honoring each of Nylea's seasons and the accompanying Karametran planting rituals. There are no temples to other gods in Setessa, but offerings to any god may be placed at these holy sites. Under each nexus is a starfield — a vision of Nyx. As conduits to the various gods, the nexuses are a source of enchantment magic in this region. This phenomenon is called the Kelema Veil. In Setessa, oracles can decipher the Kelema Veil. It has been described as a misty starfield that flows across the land. Inside the starfield are images that resemble constellations. These tell stories of the gods and can be used to predict the future.   SPRING NEXUS: The Spring Nexus is in a lush garden behind Karametra's temple. Its form is that of an arch made of vines and flowers that never fade. The Spring Nexus is the source of the magic of abundance, summoning, and healing. Although they have a tumultuous relationship, Karametra speaks of Nylea as her sister, and encourages people to leave offerings for her here.   SUMMER NEXUS: The Summer Nexus is in an ancient olive grove near the Bassara Tower. Dark green leaves form a canopy over the grove, and it is a favorite resting spot for the many animals who wander freely through the polis. Summer is seen a time of strength, and the Summer Nexus is a source of increased power. Nylea is worshipped here, as is Iroas before the Iroan Games.   AUTUMN NEXUS: The Autumn Nexus is in a golden-apple orchard along the Southern Ridge. A natural basalt arch leads into a narrow cave where a fire is kept burning at all times. The people of Setessa believe that it is Purphoros's fire that warms the earth enough for the autumn harvest, so people give offerings in hopes of an autumn bounty. The Setessan warriors pay homage here to the Twins of War, Iroas and Mogis; they see honor and fear as equal parts in victory.   WINTER NEXUS: Winter is seen as a time of sleep and death. The Winter Nexus is at the far edge of Setessa in an old lion's den believed to predate the founding of Setessa. The ancient den is in a small rocky cave below a burial mound. The cave is said to lead down to the Underworld itself, and the smell of blood and decay hangs in the air. Here, people make offerings to Pharika and to Erebos in hopes of sparing themselves grief or pain in old age, or in remembrance of someone who now walks in the Underworld.

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