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Aona - Islands of the Mists

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This world is made up of islands, with a thick black fog covering the sea. You maneuver around the ocean with the aid of Navigation Crystals or risk becoming terribly, irrevocably lost.

The Grand Tour
The heroes visit all over the world - meeting new people and cultures (perhaps inspired by Earth's).
Politics: Medium
Roleplaying: Medium
Tactics: Medium
Any of these could go higher or lower, depending on what the group wants. I don't really want murder hobos, but a full on politics game is also not what I'm after.

Player Buy-in:
Visiting lots of different locations and cultures has to sound cool. You won’t start in a town and eventually become the heroes of the barony, but you’ll become legendary heroes across the world. Being a 'noble pirate' also should sound good.

You’ll constantly be leaving the people you’ve met behind, but you’ll eventually have a base you return to after completing each quest. Eventually, you’ll have allies and enemies all across the world!



It is an age of recuperation and chaos

Many folk are still figuring out their place - humans have only had about 32 generations to establish new history and renown. Those with heritage that have longer life spans have had even less time. Much of the knowledge gained before the Calamity was lost. The Earth is still wild even with the shattering.


Political unrest as the two major factions of the world - The Golden Helm and the Dusk Republic - are at odds, both vying for the world to swear allegiance to them.


Where does that leave you?

Aona - Islands of the Mists has 1 Followers