Antos
A relatively large, young, and temperate world, sapient life has flourished on all corners of Antos, created, fussed over, and watched over at varying degrees of distance by the gods. But even with this heritage, its men and women have forged their own pathways, legends, myths, cities, and kingdoms.
The known world is divided into three continents. The North and Southern Continents, the cradle of the world's civilizations, separated only by two small straits and a sea in the center. It is here that society is at its apex, its most beautiful, and advanced, as well as its most treacherous and violent. Scientific and magic progress happen in the lands of around the Amber Sea especially, but so too do war, plagues, and curses. And the Western Continent, far off the maps, is wild, beautiful, pine-covered, and inaccessible to all but the most well-provisioned ships, who rarely find it worth the cost.
The Northern Continent is traditionally believed to be where life began, although exactly where is an argument that frequently comes to blows among historians. Its societies are numerous and varied, encompassing, but not limited to, the autocracy of the Hegemony of the Gods, the eternal civil wars of Pykos and Kopix, the colonialist ambitions of the Tamun Regency, the frozen failed state of Atanos, the academic zeal (and ontological terror) of the deserts of East Elam, the reality-blasted wastes of the Eye, the sinister magics of the City of Jaguars and its Shadow, the cradle of the world's trade in King's Harbor, to the religious anarchy of the Sect Lands.
The Southern Continent, warm and arid, has a shorter history, with fewer players. The coastal nation of Gared, recently liberated from a religious inquisition, and its immediate neighbor, and long-time enemy, the gnollish military dictatorship of Huyun are the countries best known to those on the Amber Sea, with the pirate haven of Lanoa and the southern trading nation of Castor. All of these except Huyun can trace their histories back to the Northern Continent, but they are eager to define themselves without those dirty continentals to the North.
Little is known of the Western Continent, and only its nearest coasts have been explored. Its interior seems, as far as anyone can tell, uninhabited by anything except rich game and pine forests, while the world's only school of necromancy, on the Ile Rounun, sits in pleasant isolation of its northeastern shore.
It's a world that's long been in competition and conflict, but as the secrets behind it are revealed, it is beginning to come apart at the seams.