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Animia

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Animia was a world filled with divine presence and fantastic miracles, or so the legends say. History speaks of a time of chaotic, uncontrolled magic, gods who walked alongside mortals, and fearsome and powerful dragons. While still a turbulent world, the events of legend remain firmly lodged in the past.   The presence and visibility of magic varies widely from nation to nation: in some parts of the modern world magic is rare and strictly controlled; in others people work small magical wonders into everyday objects, and in others still an arcane undercurrent seems to shape the very land itself.   Religiously, southwestern temples pay homage to elemental gods; a grand court of distant dwarven deities oversees a mountainous empire; the all-mother guides her elven children; the dragonborn search the farthest corners of the world in hopes of finding the draconic gods their ancestors worshipped, or becoming one themselves. These are just a few of the traditions that govern the people of Animia.   Starting your journey in southern Pelagria, you are keenly aware that all spellcasters not indentured to the Ylemic temple or to the crown are considered outlaws. The nation of Amank recently won its independence from neighboring Kernia after a long occupation, and you find yourself in the heart of the country, in the bustling trade hub of Kermish, which sits at the junciton of the King's Road and the Barma River.