The Passage of Time
Months and Seasons
Seasons
The seasons on Andrawyn each make up a quarter of the year. Their names vary greatly from region to region, but there is a certain consensus that every inhabitant of the world understands what season is meant.
Spring is commonly called Seed, summer is called Growth, autumn is called Harvest and winter is called Rest.
Seed begins with the spring equinox, Growth begins with the summer solstice, Harvest begins with the harvest festival and Rest begins with the winter solstice.
Months
A year on Andrawyn lasts 400 days and is divided into 12 months and four seasonal festivals. The new year begins on the day after the winter solstice and ends on the day of the winter solstice with the festivities in honour of the fallen heroes.
Each month is divided into three weeks, which in earlier times were called pre-height, height and post-height. Today, however, these names are unusual and one simply counts the days of the month.
In addition to the months there are the seasonal festivals, which mark the end of a season. Each of these festivals lasts a full week and is filled with rites and customs that may vary from region to region.
The most important festival on Andrawyn is the Bard Festival, where bards from all over the world weave new songs, myths and legends into the song and show their skills throughout the festival. It is said that the god Nys is regularly seen at the festivities and sometimes honours a bard with praise.
Calendar of Andrawyn
Month | Days | Special Event |
---|---|---|
Solanios | 30 | |
Darannia | 30 | |
Riura | 30 | |
Bard Festival | 10 | Spring Equinox on 10th |
Salmantio | 30 | |
Ceranos | 30 | |
Laronos | 30 | |
Soleris | 10 | Summer Solstice on 10th |
Ravenia | 30 | |
Arinios | 30 | |
Semaria | 30 | |
Harvest | 10 | Autumn Equinox on 10th |
Rasarath | 30 | |
Vanarast | 30 | |
Neralath | 30 | |
Festival of the Dead | 10 | Winter Solstice on 10th |
Weeks
Days of the Week
The week on Andrawyn lasts 10 days and does not really have a rest day. Shops and taverns are usually open 10 days a week or choose a rest day that suits them best.
The days are named as follows:
Short History of the Week
In earlier days, attempts were made to divide the year according to the moon phases of Laros, resulting in wandering festivities for the gods. These festivities often took place in the middle of a month or started in the middle of a week. In addition, there was a hopeless confusion as to when exactly a moon run began.
It was not until the Time of Legends that the decision was made to redesign the calendar on the basis of equinoxes and solstices. The festivities ended with the equinox or solstice and lasted ten days. The remaining weeks were divided evenly, resulting in the calendar in use today, in which there are 12 months of 3 weeks each and thus 30 days, interrupted by the four seasonal festivals, each lasting 10 days.
Days, Hours and Minutes
Division of the Day
A day on Andrawyn has 24 hours, each of which is 60 minutes long. In earlier times, until the time of fate, timekeeping was rather irrelevant for most residents of Andrawyn. They got up at sunrise and went to bed at sunset.
The division of the day at that time was based on the so-called hourglasses, which existed in larger temples and cities. However, these do not measure hours, but the changing of guards, as was customary for soldiers.
Beginning with sunrise, the day was divided into two halves, day and night. These halves in turn were divided into 4 shifts of 3 hours each. This resulted in a system that made the day hours in summer much longer than those in winter, because there were no clocks at that time and it was necessary to orientate oneself on the position of the sun.
Timekeeping today
With the spread of clocks, timekeeping on Andrawyn became increasingly important. Today, the day from midnight is divided into 24 hours. In some areas the hours are simply numbered from 1 to 24, in other areas it is more common to start again at 1 an hour after midday.
Methods of Timekeeping
Clock Towers
Today there is at least one clock tower in every town, from which the time can be read exactly. Some are even associated with a complex bell chime that plays a popular melody after one hour.
Pocket Watches
Pocket watches are now particularly common among men. These have to be rewound every evening and are mocked as " portable time", especially by older men.
I love the detail of pocket watches being mocked as portable time by older men. XD Made me laugh but it's such a realistic little detail. I love how much thought you've put into this. :)
Thank you very much! I hope the upcoming articles will have many more details like this!