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Andar

7-13-94

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Andar is a huge, vibrant fantasy world designed for tabletop RPG campaigns. It has several species, old and new, and breaks many stereotypes concerning magic and classic fantasy species. The climates are expansive and varied, from sweeping ice plains to huge forested mountains. There are four main continents and a number of smaller islands. All are inhabited by many different creatures: Humans, Orcs, Icarian and Antaean Dwarves, Gnomads, Khazmaji, Elves (Sundaran, Sildaran, Sokdarin, Throndaran, Nautaran, and integrated), Goblins, and many more.   There are five human kingdoms across the continents, each with a monarch. All are allied, and once a year, the monarchs come together as a Council of Kings to address the issues throughout the world. Elves are everywhere, and there are several distinct elven societies. As a general rule, elves avoid humans, and consider themselves better. There are two different races of dwarves, one which live in the mountains, and one which live in huge airships in the sky. There is a race of reptilian creatures known as the Khazmaji who are naturally inclined to magic, and spend most of their lives researching and filing information away in huge libraries on their isolated island.

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