Slugcat
Slug-cat CR: 1
STR
8 -1
DEX
16 +3
CON
12 +1
INT
9 -1
WIS
16 +3
CHA
10 +0
The slug-cats spell-casting ability is its wisdom. It's spell save DC is 12, and its spell attack bonus is +4.
Slippery: The Slug-cat is immune to any form of grappling or restraining that involves hands or claws. It is also immune to Attacks of Opportunity if it has not taken the attack action on it's turn. Fey Ancestry: The slug-cat can't put it to sleep via magic. Chromatic Change: The Slug-cat can change the color of it's fur at will, and has advantage on stealth checks when its fur matches the color of the environment.
Actions
Bite: Melee Weapon Attack, +4 to hit, reach 5 ft., one target. Hit: Deals 1d4+4 piercing damage. Pounce: Melee Weapon Attack, +5 to hit, reach 5 ft., one target. Hit: Deals 1d8+6 piercing damage. This move launches the slug-cat forward up to 15 feet in a single direction. If the slug-cat was not seen before this was used, and the target is the slug-cat's size or smaller, it is a critical hit. Javelin: Ranged Weapon Attack, +5 to hit, range 15/30 ft., one target. Hit: Deals 1d6+2 piercing damage. Beg: As an action, the slug-cat tries to beg and become cuter towards a creature within 30 ft of itself. The target must succeed a DC 12 Wisdom save or must use it's reaction to move up to half it's movement towards the slug-cat.
Reactions
Snatch: The slug cat makes a Sleight of hand check contested by the targets own sleight of hand, on a success for the slug-cat, it steal an item of its choice from the target if it can. The slug-cat has advantage on this check and can only use it after it uses its beg ability.
Suggested Environments
Cities or fey touched forest.
Comments