Reddim Settlement in Amma-Saeth | World Anvil
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Reddim

Reddim is a fishing village that sits at the north of the Isthmus that connects Mashangist to Luam Cathwa. The population numbers just over two-hundred. Traditionally, Reddim was settled by the "New People," the Shunarites that were denied by the Taladin. Eventually, those tribes would head into the Bloodplains, following the river that divides Luam Cathwa. Reddim would be resettled as the Taladin would expand and visit Luam Cathwa. Many considered Reddim, "a place of respite after the journey along the Soggy Isthmus." The temperate weater of Reddim is blotched only by the frequent sea rains and strong, turbulent wints.   While Reddim it not wealthy, Reddim stands as an example of prowess of the seas. This is not but trade, but rather the hunt. Reddim is filled iwht hunters that pride themselves on great hunts. Great hunts are those that are carried out whenthe scent of the winds change. The scent of teh wind means that there is turmoil churning under the waters. The people of Reddim (and visitors from Gamjuit, Aktitas, and other places) sail into the waters to challenge the magnificent, Abyssal creatures. For mnay, the game is to find the biggest fish. For others, it's simply to come home.   With Reddim, one with find trophies and treasures associated with these hunts. Big fish stories and cautionary tales of overeager fishers that never return. Threats of Serein (cloudless rain) that sink ships in sudden, heavy storms.

Demographics

The population of Reddim is predominantly Taladin that migrated from Mashangist. Reddim also includes a few Shunarites and Gamjuven that have settled in the area to participate in the hunts.

History

As the Shunarite tribes made the mournful walk from the shores of Mashangist northward, emotions were in turmoil. For many of the Taladin that had become Shunarites, they still believed they were Taladin first. This perspective would change in the days shortly following. There were those that sought to make new settlements. The first signs of these settlements were made along the Isthmus north of Mashangist. As small shelters were made, the aggressive winds would eventually cause the Shunarites to venture inland. Reddim would be abandoned as the tribes ventured to the north.   As an exodus of people from the lands of Haralon as Zagros stirred to war would cause the passage of people across the isthmus. While During seasonal tides, much of the Isthmus would be isolated and only accessible via boat or ferry. The people would have to wait for the seasons to change before they could continue. While Mashangist was still a small settlement at this time, many people would find their homes there. However, most would wait until the season changed to pass along the land.   As the landbridges of the Isthmus were once again revealed, the people made their journey across the isthmus, many choosing to settle in Audlin, Periomni, and eventually Reddim. Reddim opened the doors into the new lands. But for many of the Taladin, the journey was already too much. Driven from their homes, many longed to return. As the rains began to blow, many sought shelter and found the remnants of a people that once lived there. The construction appeared to be similar to that of the Taladin. They restored the buildings and felt connected by Tala once more. Together they cried, "Reddim!" which means "New People."   Reddim would remain a small settlement along the trade route between Luam Cathwa and Mashangist for hundreds of years. However, as increasingly more trade was conducted by ship, Reddim would attract smaller caravans.   Reddim blossomed during a time of trade. Plentiful fishing and sea air made Reddim a pleasing place to visit. However, as Reddim faced the sea rather than the bay, the storms were more severe. Crops struggled to take root and fishing was the dominant means of provision.   During a particularly devastating storm, fishermen were investigating the shore for material, such as shells that may have turned up. To their amazement, they found a creature "whose length could be stretched longer than all of the people of Reddim. Teeth like a demons with a horn like an ax. To think that we feared the monsters of the land, but the depths hide hideous secrets."   The discovery of this creature would lead many of the people of Reddim to become fascinated with sea. While shipbuilding was taking place in Mashangist to carry rocks down the rivers for trade, fishermen in Reddim began building rafts to hunt monsters in the sea. There, the fishermen waited for these creatures to appear. But when the storms came, the fishermen would return to safety of the shores. Finally, a pair of fishermen found themselves caught out in the sea during a storm. Battered and tossed by the wind and waves, they clung to the raft. As they looked out, they heard the crashing of thunder. Sea wurms and titanic prowler fought. The raft broke under the fishermen from the folding of the waves that cascaded over them. By luck, they would awaken on the shore. They would tell their tale. Then, it came that the people of Reddim faced the storm. They would harden their rafts and anchor themselves in the storms to catch a glimpse of the creatures.   A tradition of shipbuilding would take root in Reddim, but not ships for sailing. These were spacious platforms anchored to the sea floor.   The largest of these platforms would reach approximately 2,500 square feet. Made from ironwood trees, it would be revered as one of the most durable rafts in Reddim. But these rafts were not made to watch storms, but to hunt.   When storms would draw near, the people of Reddim would go out to their rafts, some far from the shores and extend long fishing poles. These fishing poles were fashioned from whole trees. At the end of these poles, they would place their bait. Then they would wait for the arrival of the storm.   This tradition would gain popularity over generations. While trade caravans carried stories of the people of Reddim that hunted the vicious creatures of the deep, hunters the world over would seek to take part. Eventually fishing vessels would join, seeking out deeper waters where the rafts couldn't anchor. However, higher esteem is given to those using the traditional method.

Points of interest

Puckered Fish (Tavern)   A stately looking man romances whoever enters into the tavern. Quick to offer a room, slow to forget a face. The plump physique of the man suggests that he has often had the privilege of sampling from the kitchen while his fancy clothes suggest some hidden form of wealth. The Puckered Fish employs eight people that includes, two chefs, four waitstaff, the housekeep, and the manager.   Sucker Punch   The Sucker Punch is the definition of salty. The taste of brine fills the air as the building rests on pylons set in the water. The wood of the building has gathered the slime from the mouth of the ocean. The tenants, engaged in their conversation, do not often glance at the dark corners where critters crawl. The owner of the Sucker Punch is a brawny orc that spends most of his time spinning ale and washing the mildew from the drinkware. His frightening presence is supplemented by the stories of his own hunts. As the one who has always returned, once a winner, he is able to hold his own against both heroes and villains. But, should you ask, he is done walking the seas.   "My blade is thick and will not cut." -Sabel Goremand   Horse's Saddle - Caravan's and Cargo   There are those with passion, and there's the Horse's Saddle. Having fallen into the profession by necessity, the Horse's Saddle tends to many of the transport and cargo that comes through Reddim. As the port is not in the shelter of the Undine Sea, most cargo needs to move onto its destination as soon as possible. Once on teh docks, the Horse's Saddle ensures that the caravans are organized, protected, and the ledge maintained. Those who are not engaged in the hunt serve as porters for the Horse's Saddle. Most of those will serve as caravan guards that tend to the watch. Others are loaders, menders, and laborers who simply carry and maintain the wares.   Mooring Line (Inn)   Much can be said for the windswept drapes that flow over the tiles set into the floor. The Mooring Line is the only inn within Reddim. When Mashangist build the Honored Promenade, the expansive build that connects the islands of the isthmus, Mashangisti House Drest would invest in the inn. This would provide updated tiling, tapestries, and ornaments. Compared to the surrounding structures within Reddim, the Mooring Line is one of the biggest attractions. However, the patrons of the Mooring Line do not exactly align with the decadent interior.   Sea Hag Promises (Potions and Soaps)   Patched Sail Boathouse
Type
Village

Comments

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Dec 27, 2022 14:37

A detailed and well-organized overview of the settlement's history and culture that provide a sense of the diversity and complexity.   I suggest including specific examples of how the peoples' relationships have played out in the past or how it affects their daily lives.   Great Job!

Dec 27, 2022 20:11

Thanks for the advice! I'm currently working through the timeline and trudging through the events of the people being scattered. Reddim will eventually be a town set on a trade route connecting Mashangist to Gamjuit. It's just a lot to write. But thanks for reading and leaving a comment. It means a lot to me.