The port city of Dollet, also known as The Melting Pot of Aurelia, is home to a varied twenty-thousand plus people spread throughout seven wards. Each ward is home to various working people, establishments, trade, and naturally some conflict, but all come together to create the reputation of the first free city of Aurelia, which broke away from the kingdom of Vantice over half a century ago.
The Seven Wards
The North WardNobles aplenty live among winding stone hills and crisscrossing rivers of the North Ward. Peaceful and luxurious at first sight, the North Ward is typically a quiet place where children can be heard playing, people conversing on their wide balconies, and the petals of flowers float through the air. Many of the people who live here are rich enough to employ a servant or two, who tend to be ambitious people looking to make a small name for themselves with a wealthy family. Those who don't live within the lush gardens and sharply cut stone structures will have cause to visit this district when carnivals come to town, as well as traders of valuable goods ranging from owlbear skin rugs to gem encrusted weaponry. Such distractions and valuables, however, do bring nefarious eyes and hands that wish to take shortcuts to wealth, giving cause to the nobles to hire skilled bodyguards of both the martial and arcane variety. Those proven guilty of crimes against the wealthy are often not only fined and charged with jail time, but stripped of various privileges that ensure they will never make a name within the city's walls.
The Guild WardWhether honing skills to become a tradesman or looking to purchase the product and services of the very best, the Guild Ward is where one should be. This district is home to dense conglomerates of stores and service providers, as well as production houses of daily goods that support Dollet itself. If a warrior needs armor, weapons, or a shield, they come here to speak with the smiths, or if an herbalist needs tools or ingredients, they speak with the glass blowers, woodworkers, and botanists, to name a few of the specialists that reside here.
The High Stone WardFor those who live in the Port City of Dollet, the stern and wandering gazes of guards is an everyday occurrence. Yet those who break no law have nothing to fear, for the extravagant men and women of the High Stone Ward who comprise the city's defenses are trained with sharp eyes, steady hands, and fierce fists. It's in this ward that travelers will find high stone walls separating training grounds, barracks, jails, courthouses, and even some arcane activities. Whether looking to make a living or a difference in the city, anyone is welcome to submit an application at the Grand Courthouse, located in the center of the ward, for a position with the city guard or one of its many distant keeps for the safe-keeping of its citizens. However, less than half of all applicants succeed in their training, for the instructors of The High Stone Academy chisel their citizens into hardened soldiers, for the fear of war with Vantice is an ever-present threat.
The Garden of the DeadThe often peaceful and very much alive feeling that the city of Dollet embodies betrays its bloody origins. Many warriors from Vantice, who turned on their home country, lost their lives in the small war against the monarch giant. Although gone, they were not forgotten. The survivors who re-forged Dollet's path constructed a large, beautiful graveyard, dubbed the Garden of the Dead, to pay tribute to those who sacrificed everything in the face of conquest. Built into a small valley near to the center of the city's northern portion, the Garden of the Dead is filled with beautifully paved stoned roads, gigantic trees with leaves that blanket the ground in vibrant colors, and ornate iron fences built around the graves and mausoleums of those who sleep forever. Despite being primarily a place to pay respects, this ward is also used as a park by the citizens and somewhat of a tourist site for visitors, so long as all inhabitants maintain respect.
The Dock WardThe Dock Ward makes up the entirety of Dollet's southern portion. It hosts many businesses regarding trade, transportation, and some entertainment, most of which is owned by the rich of the North Ward. Various banners of bright and combative colors line the docks and warehouses to guide ships coming to and from the city, and over a dozen tap-rooms and inns are hidden away within its cramped streets for weary sailors and workers to relax and blow off steam (in addition to a few brothels). On its southern tip is a small isle known as Yannaman's Gaze. On its edge is a fifty-foot tall statue made of gold featuring the general of Vantice who betrayed his malicious kingdom and led the people of Dollet to success in their independence. The statue depicts the middle-aged human, donning a shield and holding a warhammer up to the sky, one leg propped up on a large stone. The isle is home to a guard barrack that is actually built into the statue to watch for threats from the Sindarian Sea and has a bell at the top to warn the city. The statue is also a tourist attraction, and the city charges one dragon per visitor, or five shards if they are a Dollet native. For those traveling into Dollet proper, a canal known as Two Rivers Way goes North from the Dock Ward into the Mage's Ward.
The Mage's WardHome to the spectacular Arcane University of Dollet, student dormitories, laboratories, the classy homes of the well-paid instructors, and dozens of service providers specializing in arcane activities, this ward is a strange sight for those new to magic. The Mage's Ward is also the second ward travelers by sea will walk through, which is no mere happenstance. In the event of a new war with Vantice, both the instructors and the students of the university are the second line of defense to be quickly dispatched at the sea's edge and the many keeps along Aurelia's southern border. For those seeking to dabble in the arcane arts, anyone may apply for an education at the university, but very few will be accepted, for the headmaster's incredible discipline is known to break many minds.
The Parlor WardThe largest of all the wards in the city, the Parlor Ward is home to almost every distraction one could find. Playwrights stage performances in its many theaters, ambitious business owners shape lots to turn them into taverns, inns, and shops, service industries carve out large swaths of territory. Of particular note throughout the continent of Lunessia and to many travelers from Onmar and beyond, a large taproom known as the Drunken Serpent attracts many visitors for not only its wild tales, but the actual serpent that lives and serves beverages from the well located in the center of the structure.
Guilds and Factions
FactionsThe Aurelian Vanguard The Onyx Syndicate The Sanctum of Mirrors
- Alternative Name(s)
- The City of New Beginnings, The First Free City of Aurelia, The Melting Pot of Aurelia
- Inhabitant Demonym
- Location under
- Included Locations
- Miles Derrick
- Characters in Location
- Related Reports (Primary)
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