Dwarves normally stand well under 5 feet tall, dwarves are also broad and compact that they can weigh as much as a human
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Civilization and Culture
A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.
Dwarves from the early years found themselves with a constant roof over their heads, when the heaves began to fall many but the tribes which have a contact in the surface world were oblivious to the event. The dwarves lived in relative peace warring only with other tribes and an occasion awakened creature, but everything changed when the great blue ball fell onto the world collapsing the tunnels which the dwarves called home; those that tried to stay and rebuild were met with doom as creatures appeared from the deeps attacking the once solid homes. Those that managed to make it to the surface were greeted by the fresh air for the first time, it took some time before everyone got used to the new, fresher air. Now a blue glow lit the horizon, with no home to return to they to find a way to survive in this new world they found themselves in, manhy of the younger generation decided to take on the new land head on going straight into the unknown ready and willing to make a name for their ancestors; oddly a few that surfaced found a small amulet with the same blue glow as that on the horizon.
- 400 yr
- Average Height
- Average Weight
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