Hominids develop controlled fire.
Hominids develop controlled fire.
Modern anatomical H.sapiens develop in Ibitora Dara
H. sapiens migrate around the Glaston Coast and into West Alvarica.
The Helthon Eruption creates the Auloupe Lake crater and causes global cooling.
Numerous Hominid groups go extinct and H.sapien population of East Alvarica is decimated. H. Au’dela survive within the Traki Desert.
Humans migrate back into West Alvarica.
First writing systems are invented
The cities of the Ashar Coast flourish and develop into the first large urban centers.
The Second Dynasty of Hiru conquers and unites an empire.
Perkerch fabric, pottery, gold, crops etc begin to be traded along the Pwelsha Route.
Semi-mythical 1st Dynasty of Hiru founds the city of Odai.
Humans reach the Hana’ni Isles. The Knevcopi nomads settle in modern Ma’trine.
Ampera Empire forms in what is now Azareshir.
Drought in western Alvarica collapses the Second Dynasty and the Ampera Empire.
Humans reach the Suur Isles. Second Ampera Empire unite the cities of the Ashar Coast against the Knevscopi nomad warlords.
Au’dela nomads build the first Temple at Sha’Kie. 3rd Dynasty expands out from the city of Odai to control a modest kingdom.
The coast kingdoms form in the Ibitora Dara coast. The Dvivedi Kingdom conquer the native Lanasi people of modern Devhkarel.
Emperor Perat of Ampera drives the Knevscopi out of Ma’trine. They retreat and settle in Razmenia. Trade leagues dominate the Ibitora Dara coastline. The 3rd Dynasty attempts to invade Dvivedi.
In the wake of the failed war a succession crisis splits the 3rd Dynasty.
The Dvivedi dynasty conquers the cities of the Ibitora Dara coast and subjugate the Knevscopi as a client state, forming the largest empire yet known on earth.
The 4th Dynasty conquers mainland Hiru from the island of Kantaku.
Eastern culture collapses due to a combination of drought, succession crisis within the Dvivedi dynasty and a Knevscopi revolt. East Alvarica enters the Dark Ages. Dvivendi’s capital of Jatayu is lost.
Ampera’s monarchy is ousted by a merchant coup. They name their new country Ma'trine.
The Anchi people establish kingdoms in modern Enquet.
The Shkew religion is founded by Prophet Imabab of Shardahma.
Ma’trine progressively adopts the Shkew religion at the urging of missionaries.
The disciples of Imabab conquer the Anchi and Jashe people of Enquet and surrounds.
Asem, led by a great king, conquer the lands that form modern Dengewald, weakened by the invasion of migrating tribes from Anchi.
A palace coup unseats the King of Asem, and the house of Azareshir seizes power.
The native Warde people and Anchi immigrants begin to fuse into the modern Dengewaldi ethnicity.
The Skhew State is shattered by the eruption of the Helthon Peak, its capital rendered apart. Quintessence rushes into the world from the crater.
Enquet forms, led by the Bishops of the Apocalypse - self declared, charismatic religious leaders. It inherits the upper Shkew State.
The White Rising causes Azareshir to lose its northern states, when local fighters harness Quintessence.
Quintessence sets off the Industrial revolution, when it is harnessed to build the first Clockworks.
Widespread adoption of Clockworks.
First military Clockworks, the BDB8
Ma’trine invades Aysdeu in retaliation for its sponsorship of privateers.
Contact with H. Au’dela is made by Western explorers.