Intro in Alvarica | World Anvil

Intro

Alvarica : a decopunk world attempts to accomplish several things. It is inspired by the art deco aesthetic foremost, and aims to explore issues of bureaucratic overreach, racism, inequality, colonialism and government corruption.  

Blurb

The lights never go off and the liquor is always flowing in Cienne. Decadence and glitter surround everything in the northern metropolis, the party going even as ice freezes the streets below towering glass and stone. Those lucky enough to be born into the vast nobility of Ma’trine will live a life of gossip, scandal, luxury. Gems on their long graceful fingers, clutching champagne flutes as they twitter about what society rags say.   Beyond the lights, unfortunate souls are left to rot. Those on the outs with society, the dance floor’s castoffs; the poor unfortunates who weren’t beautiful enough, rich enough or talented enough to find a way out of the pit, their homes little more than the slums spreading on wards into the dark, eternal night.   Welcome to the North.  

The Setting

The story centers on the supercontinent of Alvarica, occupied with the conflict between five superpowers - the Republic of Ma’trine, the Kingdom of Enquet, the Azareshir Empire, The State of Hiru and the People’s Republic of Dengewald - over the rich pickings that Eastern Alvarica has to offer. East Alvarica has been largely isolated by the Great Central Mountains and the Traki Desert, lagging centuries behind West Alvarica in technology. A prolonged war between Hiru and Azareshir has occupied the continent for the past thirty years, slowing any thoughts of colonialism, though minor efforts began long before the war, with the colonial rush for East Alvarica truly starting a century ago.   The Hiru-Azareshir War has ended and Dengewald’s recent emergence from decades of internal conflict have increased the stakes. Each power is eager to reap the riches of the East. Truly, the colonial age has begun in earnest.   While the elite of the powers of the west maneuver their way through decadent, dangerous games a world away the people of the East are trying just to survive the conqueror's quest with their culture intact.  

Nations

Ma'Trine

Ma'Trine flag
The Republic of Ma’trine is a far northern noble republic located on the coast of the Blight of Trine. It’s capital of Cienne is one of the largest and most modern cities in the world, Ma’trine having prospered through a century of relative peace and stability compared to its neighbours. Today Ma’trine is the most modern, cosmopolitan member of the Five Powers of the West, boasting innovative artists, musicians and designers that have made its consumer goods madly popular across Alvarica. The saying goes “Ma’trine designed it, Dengewalde made it, Hiru shipped it, Enquet tried to ban it and Azareshir doesn’t yet know it exists.”  
Capital
Cienne
Government
Noble Republic
Head of State
Egalante of Ma'trine
Legislative Body
The Grand Curia
Language
Ma'Trinian
Currency
The Naetaire
 

Dengewald

Dengewald Flag
 
Capital
Wanste
Government
One party state
Head of State
Chairman of the People's Assembly
Legislative Body
The People's Assembly
Language
Dengewaldi
Currency
The Dengewald Elrung
 
 

Hiru

Hiru flag
 
Capital
Wanste
Government
Absolute monarchy
Head of State
The Prince of Hiru
Legislative Body
N/A
Language
Riyangui
Currency
The Nsuka
 
 

Azareshir

Azareshir flag
 
Capital
Asem
Government
Absolute monarchy
Head of State
The Sapphire Emperor
Legislative Body
N/A
Language
Asharian
Currency
The Zemir
 
 

Enquet

Azareshir flag
 
Capital
Charité
Government
Theocratic monarchy
Head of State
King of Enquet
Legislative Body
The Assemblance Temporal
Language
Enquetian
Currency
The Onnae
 

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