Organization: The Wild Hunt
For as long as there have been mortals aware of the terrifying universe around them, they have been aware of entities in the dark who would prey upon them or worse, crush them in their ignorance of mortal existence. The classic tales of Good and Evil that captivate imaginations also fuel the armies of fiendish and angelic hosts, assuring that support for these causes will always be found. A noble paladin fighting hordes of devils can expect a glorious death and remembrance in song; the duties of the Wild Hunt preclude either, as these men and women set about the task of hunting aberrations and monstrosities, the slow and pervasive rot at the heart of the world. Most die alone in the dark or cross so far into madness that their own fellows must hunt them down and end their suffering; too few have the fortitude to join this grim assembly, and those who do must still constantly watch themselves for signs of corruption. Rangers (particularly Monster Hunters) and paladins (usually taking the Oath of Vengeance) are the most common members of this small group. Monks are highly sought after for their discipline, while wizards (preferably Abjurers) and clerics (Order and Light if possible) provide magical support. Though any class may join, warlocks are highly suspect, especially those of the Great Old Ones. Any warlocks who join will find themselves on a short leash.
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