Liquor in the world
Chicha Bestial 20 gp
Dragonbite Bitter 15 gp
Dwarfhead Stout 30 gp
Elven Mead 60 gp
Gnomish Golden 10 gp
Goblin Thudrud 2 gp
Pulsch Brown Ale 8 gp
Manchineel Cider 10 gp
Green Dragon Ale 20 gp
Chang’aa 100 gp
Frostwine 40 gp
Elven Aleeian Wine 100 gp
Dwarven Garnet Wine 90 gp
Dwarven Fire Wine 120 gp
Kuroguro 75 gp
Mushroom Wine 20-135 gp
Drow Spiderblood 150 gp
Ambrosia 1,000 gp
Juice of Sapho 500 gp
Duergar Firewine 20-100 gp
Frenzywater 15 gp
Elven Moondrop 220 gp
Hellfire 50
Orc Kragg 30 gp
Dragonscale 10 gp
Arrahk 20 gp
Chicha Bestial
Brewed from corn, chicha is often used for religious ceremonies in South America, though varieties for more casual consumption are available. Chicha Bestial is brewed by shifters in the mountains, and for as long as a shifter is under its influence, the shifter is shifted without that counting towards their daily limit. This drink is highly prized in shifter communities elsewhere, though non-shifters enjoy it as well; it leaves the latter with heightened senses, or at least the illusion of heightened senses.
Dragonbite Bitter
This potent beer has flowed out of the steppes of Central Asia with dragonborn merchants, and comes from the Kashmir region. The process is a tightly held secret but involves breath weapons; the beer comes in five varieties (white, black, blue, red, and green), and each has a finish reminiscent of its eponymous dragon breed. (Gold Dragonbite is occasionally brewed as a limited edition, and is triple the price.)
Dwarfhead Stout
This dark beer has regional variations, but is universally strong and strongly flavored. Even dwarven brewers in the Americas will endeavor to get precious coffee beans for their stouts, and despite the cost, many dwarves enjoy this beverage on a daily basis. (It’s generally cheaper on tap from the source itself.)
Elven Mead
Favored by wood elves, elven mead is only made from wild honey, hence the expense. Different elven towns and tribes add local berries and herbs for some truly unique blends; this mead is so sublimely strong, even dwarves have a taste for it (though many are loathe to admit it).
Gnomish Golden
Alongside a wide range of light ales, Gnomish Golden stands apart for its slight alchemical background; gnomish predilection has led to this ‘arcane ale’, which leaves interesting sensations in the mouths of drinkers... some would be akin to having pop rocks in your drink, others leave a lasting tingle or turn the drinker’s tongue blue.
Goblin Thudrud
The Bugge and many Imperial nobles prefer wine, but the Imperial taste for wine has clashed with simpler goblin sensibilities, particularly on the frontier, leading to thudrud. This term is considered barbaric by Imperial citizens, but nevertheless has become the term for barley and grape beverages- basically a wine/beer hybrid. Quality varies considerably, of course, but some are quite good and in high demand elsewhere.
Pulsch Brown Ale
The Pulsch family is a family of hobbits who’ve been brewing ales for centuries. Most hobbit ale has acquired this name, though obviously there are many hobbit breweries producing brown ale; it’s a symbol of unity for the lightfoot and stout peoples, as a nutty brown appeals to just about anyone who’s a fan of beer, even if one is more accustomed to Gnomish Golden and the other to Dwarfhead Stout. Pulsch finds its way to many different communities, and not just those of hobbits.
Manchineel Cider
Made by the tortles, manchineel cider is made from a plant native to the shores of the Caribbean. The fruit is incredibly toxic to mammals; any mammal who consumes a glass takes 1d6 poison damage after five minutes. Lizardfolk, dragonborn, kobolds, yuan-ti, tortles, and warforged are impervious to this.
Green Dragon Ale
Actually brewed by hobbits, Green Dragon Ale uses a recipe unique to the British Isles, using heather instead of hops. Their signature ale isn’t terribly expensive, though not much makes it out of the Isles due to high demand. The Green Dragon monastery occasionally makes other brews, though they still use heather over hops.
Chang’aa
Palm wine ferments so quickly that it’s difficult to transport without adding other ingredients, though gourds grown in special manses preserve the alcoholic beverage nearly indefinitely. The West African recipe includes potent healing herbs, resulting in a healing draught that typically tastes sweet. A serving heals 1d4+1 hit points (whether imbibed or administered), and there are three servings per gourd.
Frostwine
Made from magical grapes which only grow in cold climes, frostwine always feels cool, regardless of the temperature, and is wildly popular in hotter climates. Clan Burrock is the chief purveyor of this delicacy, since their totem is drawn to the grapes in bloom, and harvesting them is a little dangerous for most others.
Elven Aleeian Wine
The high elves of the Free Elven Cities often access the Feywild, and sometimes they can find enough wild grapes to make a batch of this wine. Drinking this wine induces a mildly ecstatic effect (similar to a small dose of shrooms), making it extra popular in a region which already prizes fine wine.
Dwarven Garnet Wine
Using grapes grown at high altitudes, dwarven vintners take their craft every bit as seriously as any dwarf takes their craft. Garnet wine is nearly always high quality, and dwarves always add at least 10 gp of ground garnet to add to the flavor. (It might only make a difference to dwarves.)
Dwarven Fire Wine
Made from Venusian grapes, this fortified wine is smooth, strong, and warms the whole body. It’s one of the most commonly traded planar items in the multiverse.
Kuroguro
This potent sake is brewed from rice grown close to the Shadowlands, and the Abyssal taint that infects the land impacts the distilled spirits. It’s a little spicy and has the strong flavor of cheaper sake, but what stands out is the lingering taint’s impact on dreams; only the strongest of will can consume any quantity and not have nightmares that evening (Wisdom save DC 13). It is invariably part of Crab Clan gempukku ceremonies.
Mushroom Wine
A novelty on the surface, mushroom wine is the default booze of the Underdark, and is common in mountain dwarf strongholds as well. It’s usually sweet and varies in quality as any liquor, but cities of the Underdark often have truly high quality selections.
Drow Spider Wine
Not content with just mushroom wine, the drow add a great deal of spider venom, which results in an unusual but heady and delicious drink which is hard to find on the surface. Ingesting the venom isn’t enough to poison anyone, but people who aren’t used to drinking it can be made nauseous (anyone who hasn’t consumed it at least once a week for six months needs to make a Con save, DC 13, or be nauseated until after a short or long rest).
Ambrosia
The drink of the gods is incredibly rare, and the price doesn’t adequately reflect its rarity. Curiously, the drink tastes different depending on one’s beliefs; mortals fortunate enough to have consumed it have described it as tasting of apples, wine, peaches, or palm wine, variously. In addition to having an incredible taste, anyone who consumes a cup of this beverage doesn’t age for the next twenty-four hours, and is also immune to aging effects. Powerful mortals would (and do) pay handsomely for this drink, but it’s difficult for mortals to get this away from the realms of the gods.
Juice of Sapho
Sapphire dragons convert much of the stone around their lairs into a semi-sentient sapphire, which enterprising lunar denizens then plant in the soil of their vineyards. The resulting wine has a small measure of ground sapphire added, and the result is a potent wine which actually increases the imbiber’s Intelligence by +2 for 1d4 hours, and also replenishes three psi points (if the drinker has spent any). Those who can afford to drink large quantities of this wine end up with deep ruby stains on their lips and mouth.
Firewine
Fermented from a spicy lichen found in the Underdark, firewine is a duergar specialty, and varies in quality but always packs a punch. Surface variants exist, though they taste different; orc Fury Mead has the same bite (and includes plenty of peppers), but lacks the distinctly earthy quality of Firewine.
Frenzywater
Made in bulk at a distillery in Korea, Frenzywater is unique in that it can trigger barbarian rages in those capable of them. Anyone who can rage must roll a Wisdom save (DC 13) after a drink to avoid entering rage involuntarily; conversely, if a barbarian quaffs this drink while voluntarily entering a rage, she or he goes into a frenzied berserker rage with all benefits and drawbacks.
Elven Moondrop
Using a process which no non-elves know, this liquor is created from dew and the light of the moon through an arcane process. The resulting liquor is light and strong, with an otherworldly taste that makes it popular with elite figures.
Hellfire
Originally distilled by tieflings, Hellfire is unique for being able to kill even those inured to poison. Every cup does 1 fire damage to a drinker who doesn’t have fire resistance; as a result, this beverage is synonymous with the incredibly tough or incredibly cunning. More than one non-dragonborn, non-tiefling has wowed a bar by pounding a bottle and never letting on that they could cast spells to protect themselves.
Orc Kragg
Kumis is popular among the orc clans, and kragg is distilled from the same. Liquor distilled from milk has an unusual flavor which most people either despise or love. Orc clans have their own variations, using different milks sometimes or mixing in aromatics.
Dragonscale
This sweet cinnamon liqueur has flakes of gold, and is popular among young bon vivants and those who wish to pose as rich.
Arrahk
This gin is made with several aromatics which all races besides draconic races find unpalatable. Dragons, dragonborn, and kobolds are all quite fond of this drink, and dragonborn adventurers typically carry some because they know their fellow adventurers won’t want any.
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