Tabaxi Species in Altosphere | World Anvil

Tabaxi

  • Insert Lore---
  • TLDR;
    Absolutely need some object or affection of someone to exist
    or else sad kitty -> depression -> death (jk)
    Very adventurous and curious
    Much kat.

    Tabaxi Traits

    As a demi-human race, Tabaxi are able to slightly develop and upgrade their own innate power rather than their class' power. Upon level up, you may instead choose to add to your Tabaxi level rather than your class level.   Tabaxi gain the following traits at each Tabaxi level, as indicated on the table below:  
    Tabaxi Level Required Character Level Features
    0 1 ASI, Size, Speed, Feline Agility, Cat's Claws, Cat's Talent, Languages
    1 3 Fixation, Hit Points, Speak with Felines
    2 5 Hunter's Grace, Pouncing Strike
    3 6 Scurry, Violent Fixation
    4 7 Focused on the Kill, Nine Lives
    5 8 Cat's Hoard
      Ability Score Increase. Your Dexterity increases by 2, and your Charisma increases by 1.   Size. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Darkvision. You have a cat’s keen senses especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray.   Feline Agility. your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.   Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Cat's Talent. You have proficiency in the Perception and Stealth skills.   Languages. You can speak, read, and write Common and one other language of your choice.

    Fixation

    Starting at level 1, you may use your bonus action to fixate on a creature or object within 5 feet of you. If the creature or object you are fixated on moves away from you, you may immediately use your reaction to move up to your movement speed in the same direction that it went.   You may not move further than your fixated target; you must move as close to them as you can, ending your movement if you come within 5 feet of them. You may only have one fixated target at one time.  

    Hit Points

    At level 1, you gain the following traits:   Hit Points
    Hit Dice: 1d8 per Tabaxi level
    Hit Points at 1st level: 8 + your Constitution modifier
    Hit Points at Higher levels: 1d8 + your Constitution modifier per Tabaxi level after 1st  

    Speak with Felines

    At level 1, you can communicate with cats as if you shared a language.

    Hunter’s Grace

    Starting at level 2, you can use your hind legs to make incredible leaps, and unerringly land on your feet. Your jump distance is doubled unless it was already increased by a magical effect. Moreover, when you fall, you land on your feet and take no damage.  

    Pouncing Strike

    At level 2, if you have at least one hand free, as an action you can use your movement to make a ferocious leap towards a creature you can see, making a single unarmed strike against that creature. If the attack hits and the creature is large or smaller, it must make a Strength saving throw or be knocked prone. The DC for the save equals 8 + your Dexterity modifier + your Proficiency bonus.   You can use this feature twice and you regain any expended uses when you finish a short or long rest.

    Scurry

    At level 3, you can use a reaction to move up to your speed and Hide. You provoke no opportunity attack when you do this. You can only use this once per short rest.  

    Violent Fixation

    Starting from level 3, any time you use your Fixation ability, if you end your movement within 5 feet of a creature you are fixated on, or a creature who holds an object you are fixated on, you may immediately make one weapon attack.

    Focused on the Kill

    Starting at level 4, you are so focused on bringing down your foes that a portion of that desire slips into your weapon strikes. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target.  

    Nine Lives

    At level 4, you can escape death, but just barely. If you take damage that reduces your hit points to 0 or less, you can use your reaction to make a Dexterity saving throw with a DC equal to the damage taken, unless the damage is from a critical hit. On a success, your hit point drops to 1 instead.   Once you use this feature, you cannot use it again until you finish a long rest.

    Cat's Hoard

    Beginning at level 5, you may cast the locate object spell at will without using a spell slot. Additionally, you may attune yourself to one additional magic item.

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