Transforming Into a Level 2 Vampire in Althaneas | World Anvil

Transforming Into a Level 2 Vampire

Grim Hollow Campaign Guide; Player Tools
Transformation Boon: Night Stalker is from Grim Hollow Players Guide p 84.
Starting at 2nd level, you can pick one of the following Transformation Boons. You also gain this level’s Transformation Flaw.  

Transformation Boon: Dread Knight Combat Training



You become trained in the martial ways of the Dread Knights. As a bonus action, you may enter, exit, or change combat stances. While in a combat stance, you gain the features of that stance.
Offensive. While in this stance, you deal an additional amount of damage with your melee weapon equal to the number of Fury Points you currently possess (minimum of 1).
Defensive. While in this stance, you gain a bonus to your AC equal to half the number of Fury Points you currently possess (minimum of 1).
Accuracy. While in this stance, you gain a bonus to hit with your weapon attacks equal to half the number of Fury Points you currently possess (minimum of 1).
Additionally you may use Dexterity instead of Strength for the attack and damage rolls of any melee weapon with the slashing damage type.

Transformation Boon: Sanguine Magic



Prerequisite: The ability to cast spells.

Your curse corrupts the magic you cast. Whenever you deal non-necrotic damage with a spell or cantrip, you can choose to deal necrotic damage instead of that spell’s normal damage type. Furthermore, whenever you deal damage with a spell or cantrip, you gain one Fury Point (maximum of 1 per turn).
Additionally, you gain the following Blood Fury abilities:
  • Cast in Blood (1 FP). The next time you cast a damage-dealing cantrip, you can add your charisma modifier to the damage you deal.
  • Sanguine Spellbinding (3 FP). The next time a creature makes a Charisma, Intelligence, or Wisdom saving throw against a spell you have cast, it has disadvantage. If a spell affects multiple creatures at the same time, you choose which creature is affected.



Transformation Boon: Shapechanger



You can use an action to polymorph into a Tiny bat or back into your normal form. While in bat form, you gain the following features:
Your walking speed is 5 feet, and you have a flying speed of 30 feet.
If you have sunlight hypersensitivity, it is reduced to sunlight sensitivity: while in sunlight, you have disadvantage on attack rolls and ability checks, but take no damage from direct contact with sunlight.
While in bat form, you can’t speak. Any object you are holding or armour you are wearing merges into your bat form or immediately drops to the ground. The GM may decide if they feel the object cannot merge.
If you become unconscious in bat form, you revert back to your vampiric form.
Additionally, you can use an action to turn into mist. Whilst in mist form, you gain the following features: You cannot take any actions, speak, or manipulate objects.
You are weightless, have a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can fit through a space, then you can as well. You cannot pass through liquid, and this does not give you the ability to cross running water.
You have advantage on Strength, Dexterity, and Constitution saving throws, and are immune to all non magical damage, except any damage you take from sunlight.
Any object you are holding or armour you are wearing merges into your mist form or immediately drops to the ground. The GM may decide if they feel the object cannot merge.
If you become unconscious in mist form, you revert back to your vampiric form.

Transformation Boon: Night Stalker



You gain proficiency in Stealth. If you already have proficiency in Stealth, then your proficiency bonus is doubled when making Stealth ability checks.
Additionally, you can attempt to hide even when you are only lightly obscured, including dim light. You also gain a climb speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Transformation Flaw : Hideous Appearance



Your appearance has greatly altered from its original features. The first signs were the fangs that started to protrude from your upper row of teeth. You have no reflection in mirrors or other reflective surfaces. With dry, pale skin and occasional burns from the sun, you can hide your true appearance by concentrating on your pre-vampirism appearance. However, the following situations can reveal your true appearance:
  • Concentrating on a spell.
  • Gaining the unconscious condition.
  • Entering hallowed ground.
  • Taking damage from being exposed to sunlight or free-flowing water.
  • Choosing to reveal your true self.

In events of extreme emotional or physical stress, a GM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form.