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Types of Magical Materials

There are many different types of materials in Allarya, which all interact with arcane energy in different ways. They are classified in numerous different manners based on how they channel or handle it: conductors, resistors, dispersants, batteries, focuses, sources, molds, and vacuum.

An arcane Conductor is a material that efficiently channels or directs arcane energy without altering or manipulating it. Many materials, especially precious metals, act as arcane conductors, and are valuable for enchanting or creating tools for arcane purposes. Most conductors can only channel so much energy before they might start degrading, overheating, or becoming physically damaged. The best and most coveted materials, however, can not only channel great amounts of energy but enhance and amplify it!

An arcane Resistor is a material that efficiently halts, blocks, or resists arcane energy. The most efficient and powerful resistors can fully negate the energy, rendering it more or less inert or harmless. Few resistors can do this, however; most either only partially block arcane energy, or can be overloaded or overcome with sufficient energy

An arcane Dispersant is a material that doesn't really act as a resistor, more just dispersing the arcane energy rather than blocking it. This material might be damaged in the process, subjected to changes in state or form as a result of the energy or the spell's effect. Thankfully, if a mage needs a dispersant they need not look far, as most mundane materials in Allarya work for this purpose, even water, dirt, stone, wood, iron, and bronze.

An arcane Battery is a material that can store arcane energy efficiently with little loss over time and allow it to be used at will. These can be found rarely, but often are made of complex structures of other materials. Additionally, most are rendered useless after a single charge and use, but some materials can be recharged and reused numerous times if not endlessly.

An arcane Focus is a material that assists a mage in altering or manipulating arcane energy, an act also known as spellcasting. These are relatively rare, often needing to be specifically crafted in order to fulfill this purpose but are immensely valuable and useful to any mage. They often serve as the centerpiece in wands or staffs and are what a mage focuses their mental instruction on when casting spells, thus the name.

An arcane Source is a material that is inherently magical, which can provide or be drained of arcane energy or sustain certain magical effects. These types of materials are vastly numerous, including plant and animal parts, special stones and earths, and many more. These are often highly sought after and traded across the world.

An arcane Mold is a material that accepts and maintains an imprint of the arcane energy sent through it. They can be used to alter the energy passed through them. However, they do not supply arcane energy, nor can they manipulate it in the many different ways a focus could. One of the primary uses of arcane molds is in enchanting materials or runesmithing, as the imprints can continue shaping arcane energy for long periods of time.

An arcane Vacuum is a material that absorbs arcane energy, but unlike a battery, the energy is functionally lost. Once the energy is absorbed, it cannot be retrieved from the material. These are rare, and many scholars are baffled in attempts to rectify their existence with the First Arcane Law, which states that Arcane Energy cannot be destroyed.


Below are examples of some of the most well known materials, in some cases ranked in terms of value and efficiency, with some additional notes.

Arcane Conductors, Ranked

  • Draenium, an extremely rare purplish-blue-white metal sourced only from the isle of Alavon, which conducts and significantly amplifies arcane energy without any degradation or overheating, and even can act as a focus
  • Avthalassan Bronze, a special type of copper-tin alloy heated and quenched in aethera, which amplifies arcane energy channeled through it
  • Silver
  • Aethera, 'Liquid Starlight', a water-like silver liquid which glows with ethereal light, and can even act as a battery for arcane energy
  • Aesirn, a sky-blue precious metal found only in regions of Villhaitta or the Reach
  • Moonstone, a rare type of coral cluster found in reefs glowing under moonlight [not to be confused with the precious stone by the same name]
  • Copper
  • Viridium, a inherently magical, vibrant green metal found deep underground in some regions, growing as if it were a tree
  • Precious Metal Alloys made of Gold, Silver, Copper, or Aesirn
  • Gold
  • Dragonmetal, one of two metals only obtainable by smelting with dragonfire, by-product of copper or wolfram mining
  • Wolfram, one of two metals only obtainable by smelting with dragonfire
  • False Silver, a metal found in trace amounts smelting some other metals such as dragonmetal, lead, quicksilver, or stibium
  • Cobalt
  • Brass, an alloy of copper and false silver
  • Meteoric Iron, an iron-like metal found only in meteorites which have fallen from the heavens

Arcane Resistors, Ranked

  • Vrynitium, a rare metal that creates a small, localized anti-magic field. If a mage attempts to cast magic within this field, the spell is entirely blocked and the mage is sapped of mana and made violently ill
  • Quicksilver, a highly toxic metal that exists as a liquid, but can wholly block arcane energy without being overloaded
  • Stygian Iron, an alloy of iron tempered with void essence
  • Constantin, an alloy of copper and nickel
  • Stibium
  • Lead
  • Chromium
  • Pewter, an alloy of lead or stibium with tin

Crystals as Batteries, Focuses, and Molds

Crystals are precious stones that can be found in forms that are normally transparent, or at least with consistent coloration without flaws. While these stones in their usual forms do not conduct arcane energy, they can be shaped and altered with magic. If a flawless crystal is enchanted properly, it can act as an incredibly efficient, rechargeable storage medium for arcane energy; alternatively, the flawless crystal can be enchanted to act as a powerful focus for a mage to use.

However, crystals do have one inherent valuable property, which is perhaps what enables them to be enchanted in these manners: they are the best materials to use as arcane molds. They accept and retain imprints of arcane energy with extreme ease despite their inability to conduct it. For this reason, crystals are extremely valuable for the purpose of runesmithing and enchanting, as even when powdered and mixed with other materials which conduct arcane energy they retain this incredible property.

The following are the most valuable and common crystals used for these purposes, and their coloration:

  • Diamond: Clear, Rarely Colored or Black
  • Jet: Solid black
  • Ruby: Deep Red
  • Spinel: Bright Red
  • Morganite: Pinkish
  • Sapphire: Deep Blue
  • Aquamarine: Bright Blue
  • Kyanite: Deep Blue/Green
  • Emerald: Deep Green
  • Peridot: Bright Green
  • Amethyst: Violet/Purple
  • Citrine: Dark Yellow
  • Heliodor: Bright Yellow
  • Topaz: Orange/Amber
  • Garnet: Mostly Shades of Red or Orange, but also Pinks, Greens, or Rarely Blues
  • Zircon: Brilliance to Rival Diamond, with a Variety of Coloration
  • Alexandrite: Changes Coloration Depending on Lighting. Blue-Green in Sunlight, Red in Torchlight.
  • Tourmaline: A Wide Variety of Coloration
  • Pearl: Purer Solid/Iridescent White, Rarely Black

Metaphysical, Elemental

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