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Enchanting

Enchantment is the science and art of imbuing objects or materials with arcane energy to give them powerful magical qualities or effects. These could cover a wide array of purposes: maintaining the object and prevent wear or tear, imbuing them with elemental effects or energies, allowing the casting of a small array of spells, or affecting or empowering the person who holds, carries, or wields the object.

For the purpose of explaining enchanting, the example enchanted object in question will be a sword which is enchanted to wreathe itself in flame.

The actual process of enchanting consists of two major components, runesmithing and attuning.

Runesmithing is the application and use of runes in enchantment. Runes are symbols or patterns applied or inlaid onto an enchanted object. Enchanting is heavily dependent on the enchanter’s focus, concentration, and willpower. Runes help them maintain these, as well as sealing the enchantment and helping to manipulate the arcane energy to accomplish the enchantment’s purpose.

Runes typically have meanings associated with the purpose of the enchantment. This will often make the enchantment stronger. For example, a flame enchantment might have runes associated with flame in color, such as red or orange, or symbology, such as meaning fire or flame.

However, skilled enchanters do not need to rely on the meanings of runes and can disregard them without impacting the enchantment’s effectiveness. They might simply inlay the object with geometric patterns which holds their intent, or they might write out a phrase or sentence which does not relate to the enchantment’s purpose, such a family’s motto or a personal creed, instead of words associated with flame. They might even use colors that are not typically related to the purpose. This can have unique side effects, such as blue runes producing blue flame.

Runes are created by using Runic Paint and are typically inlaid into the object to prevent physical wear. Runic Paint is made using several components:
  • An arcane mold, often in the form of powdered crystals. This is what takes in the imprint of arcane energy in the enchantment process. Sometimes an arcane focus can be used.
  • Pure, clear water used to mix the other ingredients into an even consistency
  • Sometimes, depending on the goal of the enchantment, other magical materials will be added into the runic paint. For example, if the enchantment is elemental in nature, elemental essences could be added. 
  • Alchemical powder, a material which suspends an arcane conductor in a solvent or substrate and is used in a variety of magical practices or activities. This consists of:
  • A high-quality arcane conductor in powdered form, typically a precious metal, such as silver
  • A solvent to act as a base and help it mix into other materials as needed. This can often also be magical in nature but does not necessarily need to be.

Attunement is the process of applying arcane energy to the object, both for the purpose of helping shape the enchantment and to supply it with the energy required to sustain the magical effects.

Shaping the enchantment occurs during the original creation of the magical object. It helps direct, alter, and manipulate the arcane energy which will power the magical effects of the enchantment. For example, it might direct and distribute the arcane energy across a blades surface and convert it into heat and flames. Shaping is closely related to the runesmithing process. The enchanter might utilize the meaning of runes to help affect the arcane energy, or the paths and shapes of the runes to help direct it. Skilled enchanters, however, can shape the enchantment without heavily depending on the runes. Regardless of how closely the enchanter follows the meanings of the runes, shaping an enchantment requires the object to have an arcane mold or focus, otherwise the materials cannot sustain any kind of enchantment.

Sustaining the enchantment often requires a regular influx of arcane energy to power the magical effects, otherwise the enchantment could fail or fade over time, possibly with disastrous side effects. Enchanters address this requirement in one of several ways in the crafting of the objects or the enchantment process:
  • A simple or lesser enchantment could safely rely on ambient arcane energies which are present across Allarya, simply taking in the energy as it needs it.
  • The object might be connected to or otherwise utilize an arcane battery, which could be filled with arcane energy as needed. Sometimes general arcane sources could be used for this purpose, provided they would not be drained too quickly.
  • Sometimes an enchantment might draw energy from the person using or wielding the object. This is the trickiest method of supplying an enchantment with energy: depending on the skill of the mage and the shaping of the enchantment, a mage might be able to control the enchantment to some degree (such as turning it on or off, or affecting the degree to which it occurs), but it could also dangerously drain them of energy until they faint, go comatose, or die.

Type
Metaphysical, Elemental

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