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Alcadia

5/10/326

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Alcadia is the most unique Planet in this System. There are various types of terrain and foliage that support thousands of different species, as well great reservoirs of magic, which makes it a very suitable planet for galactic travel and settlement.   One hundred years ago, races from all over the system began flocking here to establish territory and riches for themselves. The outcome of this resulted in five major factions vying to rule to planet and eliminate the others in the process.   After the arrival of the Mercenary Lord Kirsa, all of that changed. Her army of Magi and Dragonriders crushed the factions and put them to heel. She gave them a choice of pay fealty, or be destroyed, so the factions came together and agreed to her terms.   Twenty years after the death of Kirsa, the planet has become more and more depleted of it resources and times are getting hard for all who dwell here. Kirsa's heir, Mador, has become stricter in his punishments and requirements of fealty, latest among these; every faction must send their firstborn child to fight in their military.   The five factions are very reluctant to do so at first, but after threat of military destruction they submit. Only time will tell how long they continue to pay fealty to this Overlord Mador....   Factions: Kolux Dynasty, Banor Empire, Kingdom of Galanda, Company of Ashar, and Talik Nation.

Alcadia has 5 Followers

Campaigns

Firstborn of Alcadia

Dungeons & Dragons 5e

D&D mixed with space.

Characters