Company of Merchants of Littlehampton
This broad guild, on of the most hands off in all of Littlehampton, still commands a great deal of command and respect simply for representing such a large and economically dominant industry. Representing all those that trade to and from Littlehampton, they mostly work to keep tariffs down and ensuring merchants are not outcompeted by outsiders, though they do allow outsiders to trade for a fee. Overall a rather inoffensive organization, but one that can get very hostile very quickly.
A license for a day in a non lucrative industry will cost 2 sp, for an important industry, 5 sp. Entry into the guild requires approval from the guild and a payment of 50 gp upfront, along with 10 gp per year. Not talking to them before trading in imported goods will see you fined 30-50% of your revenue if they deem you to have not acted maliciously.
A license for a day in a non lucrative industry will cost 2 sp, for an important industry, 5 sp. Entry into the guild requires approval from the guild and a payment of 50 gp upfront, along with 10 gp per year. Not talking to them before trading in imported goods will see you fined 30-50% of your revenue if they deem you to have not acted maliciously.
Structure
The heirarchy is rather loose, with a central guild team, who act as representatives at court and handle internal matters, and then all the dues paying members below them. While obviously wealthy merchants will have more sway internally, the team is generaly known for being, not unbiased but at least fair, leaving any challenger with some kind of buisness, as long as they arent being malicious.
Public Agenda
To ensure the king doesnt get too fanciful, believing that all that money flowing into littlehampton should be his. Also just generally keeping the guild members positions solidified, so they wont be outcompeted, especially by no build members
Assets
They take in membership dues of a few thousand gp per year, but that mostly goes to bribing the right people, paying for certain situations covered by a guild protection act, and paying the salaries of all the core team, including the retained ruffians.
History
The company in some form has always existed, but it has shaped and morphed and shifted over the course of the last thousand years to the point that noone has any idea how it started.
Type
Guild, Merchant
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