The venthe are the first race, created in the image of the Aisthimat’s preferred form.
An adult venthe is a bipedal creature standing roughly six feet tall. Their heads are triangular, reminiscent of a cat, with pointed, swiveling ears near the top. Their torsos are small, and their arms are thin. Their hands have three fingers each, which can swivel to almost any angle, and curl inward on their palms. From the waist down, their bodies are bulkier, with large thighs, a thick, powerful tail, and elongated feet - they stand on their toes. They are furless, with grayish silver skin. Young venthes have thinner legs and tails, and frequently walk on all fours. They are a lighter pink color, which darkens with age.
Venthe are telekinetic.
Genetics and Reproduction
The venthe have no sexes, but they do not reproduce asexually. Instead, the venthe mix their aura with that of another, and the result becomes an infant venthe. The auras have to be in perfect harmony to produce an offspring; the venthe in question need to be close (mentally and emotionally) to have a good chance of success. The stronger their bond, the more successful they will be, and the stronger their offspring. The venthe are not necessarily restricted to two; three (or more) could conceivably work together to create a new venthe. However, in practice, the factor of spiritual closeness tends to be highest and most common in pairs. The act of mixing aura (called concordance) is seen as the culmination of a venthe’s attempts to demonstrate harmony in their lives; in other words, to imitate the Aisthimat most closely. Venthe in concordance usually find ways to share their thoughts and feelings with their partners, in order to bring themselves into alignment with each other (and boost their chances). This could be anything from intimacy to dancing to speaking with each other on stimulating topics; keeping the act private reduces outside distractions, and it is considered rude and embarrassing for someone uninvited to stumble upon venthe in concordance.
Growth Rate & Stages
Upon concordance, a new venthe is created almost immediately, fully autonomous. The venthe imprints on its parents, and remains with them throughout the first few years of its life. Venthe are physically mature around the age of 12, but due to their extended lifespan, some remain with their parents for an additional few years until they are able to live on their own.
Ecology and Habitats
The venthe are extremely adaptable, enabling them to exist in virtually every environment. However, harsher environments require greater mastery over their aura, so as to better protect their bodies.
Dietary Needs and Habits
The venthe are omnivores, allowing them to eat virtually anything. However, in practice, their eating habits tend towards poultry, fruits, and flowers. Vegetables and tubers are not particularly popular.
The venthe are a social race, and naturally form family units and larger communities. Being as culturally varied as they are, however, presents ample room for exceptions in the extreme: massive cityscapes, as well as many “lone wolf” personalities.
Geographic Origin and Distribution
Having had an entire plane of existence created for their benefit, the venthe are found pretty much throughout Faydwer.
Venthe have a remarkable knack for pattern-finding, and their creativity and ingenuity are reminiscent of humans.
Perception and Sensory Capabilities
A venthe’s perceptions are not significantly different from a human’s; however, they are able to sense the ebb and flow of the Aisthimat, a trait unique to the venthe.
Civilization and Culture
Venthe tradition typically demands that every name be unique, and to that end there is a combination of four names associated with a venthe: a birth name, a family name, a chosen name, and a moniker. Birth names are typically related to some virtue or ideal that the parents treasure and/or wish for their child to emulate. A family name (or clan name) typically describes where the family is from, what they do for a living, or after important figures in their lineage. The chosen name is one which the venthe chooses for themselves as they reach adulthood, as a name they feel best represents them. The moniker is a generic name that is used in settings where a venthe prefers some measure of anonymity, such as interactions with strangers or in formal/business settings. Birth Names: Brave, Celest, Charity, Courage, Dawn, Eternal, Faith, Honor, Hope, Hunter, Joy, Loyalty, Mercy, Patience, Serenity, Strength, Victory Family Names: Amakiir, Blacksmith, Brownhill, Cloudwind, Cygma'di, Dicoto, Dijana, Firemount, Flightling, Hekkaki, Ironfist, Longtail, Mishiiki, Misuriku, Namidine, Riversong, Serayo, Shirikai, Silverwood, Spellweaver, Suneko, Tallwood, Tythor, Veradon, Zejuki Chosen Names: Adeilla, Adlai, Aedus, Aurios, Chotes, Deyna, Fyxii, Ilene, Inani, Irobel, Jiloa, Kalieo, Keacca, Kytos, Lioka, Metesse, Miroa, Neiti, Nickoti, Phytos, Sarobi, Seilani, Serida, Shahoni, Shendra, Sibani, Skyta, Thetalis, Tilani, Vitori, Wobani, Zuiki Monikers: Ados, Ani, Bre, Cobi, Dathe, Doli, Fala, Fen, Gri, Han, Ina, Ira, Jan, Jobe, Kel, Linn, Orda, Pasha, Rana, Riis, San, Shi, Sul, Tala, Teb, Turi, Vix, Zanna
As venthe are genderless, and instead propagate from any two of their kind, their focus in relationships is focused primarily on teamwork; the idea that anything is easier with two minds, two sets of hands, etc. Therefore, relationships are primarily about trust and respect, with each member of a relationship being expected to contribute equally. The division may be distributed differently based on an individual’s talents, but the more the weight is distributed, the easier it is for venthe in a relationship to respect each other and to be more harmonious with each other, and thus more capable of producing offspring.
Major Language Groups and Dialects
Having been gifted with language by the Aisthimat upon their creation, the venthe’s language (zokush) is universally and inherently understood by any venthe, without instruction. Different cultures, however, have different cultural references and slang that are not immediately known to those outside of a given culture.
Common Etiquette Rules
Greeting/Departing: Formal greetings involve crossing arms across one’s chest and bowing, while more informal greetings involve touching fingers in a high-five-like gesture. Meals: Venthe typically wait to be seated until all are in attendance, alrough the oldest and wisest of venthe may sit rather than stand while waiting for the food.
Common Dress Code
Venthe clothing focuses on the upper body. Vests are the primary source of clothing, though skirts and sleeves can be added to provide better warmth and a greater sense of formality.
The venthe were the first race in Akeda, created by the Aisthimat.
Body Tint, Colouring and Marking
There are variations in skin color pertaining to region, though all are within a limited gray hue. Variations include lavender, blue, and white.
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