Equiptment
- Starting Gold: Characters Start with Maximum Starting Gold. They can choose less if they wish.
- Armor: If a character is proficient with armor, the EV is reduced by 50% if it is worn. Does not apply to shields.
Magic
- Spell Resistance: To overcome spell resistance the caster adds their Level to the Caster Check
- Spell Disruption: A spell can be disrupted if the caster is being grappled, takes damage, or has their concentration affected in any way. However, if he caster can make an Attribute Check (as deemed appropriate by the CK), the caster can still cast the spell.
Combat
- Dual Wielding: If a character is Dex Prime, they get a bonus to dual wielding. They gain a +2 to both attacks. This offsets the -3/-6 of normal dual wielding. A high Dex bonus can never give a positive bonus to an attack roll, it just offsets the negative. (Rigon has Dex prime and a Dex of 20. He dual wields. His attacks rolls are made at +0/+0 (-2 offset by +4 Dex bonus and -4 offset by +4 Dex bonus).He does still get to add any Str bonus to the attack roll.
- Movement: You can move your maximum movement and still act.
- Critical Hit: Maximum Damage for weapon dice + Weapon dice roll
- Natural 1: Roll Dexterity save or lose next action
- Character Death: Characters can lose HP up to negative of their Con score before death.
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