BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Three Ringed Staff of the Bodhisattva

-History-

  This staff is blessed by eastern monks and is meant to heal the sick. This staff of cleansed oak and topped with purified brass radiates a small, but strong aura of Good and Neutral energies. The three rings symbolize the three stages of the soul. Birth, Death, and Reincarnation. Normally wielded by a traveling Shu-zin sect of Monks or by the retired leader of a monastery. It has 5 charges which recharge each morning if wielded by a Good Monk. One charge per day for everyone else.  

-Stats-

  +2 Staff-Monk Weapon   melee weapon (simple, monk weapon)   Damage: 1d4 + 1d4   Damage Type: Bludgeoning, Radiant   Item Rarity: Very Rare   Properties: Aligned   Attunement Required  

-Aligned-

  This item radiates a Good and Neutral aura. Any NE creature who attempts to use this staff without the attune’s permission, or the Divine’s if the item is Sanctified, must make a DC 20 Saving Throw of their choice. On a successful save they have Disadvantage on To Hit rolls with this weapon. On a failed save they take this weapon’s damage dice in Good damage. If this weapon comes in contact with an Aligned weapon of the opposite alignment each wielder rolls a D100 with the results listed below. This does not affect artifact items unless the other item is also of artifact rank.   100: The other weapon is destroyed.   60-99: The other wielder makes a Saving Throw with their Highest Save vs 8+this weapon’s wielder’s level. On a failed save they take 1d6 damage of one of the alignment types of the weapon.   30-59: This weapon’s wielder makes a DC 20 Dexterity or Strength Saving Throw. On a failed save they are knocked back 1d10+5 feet and fall prone. Or not falling prone on a successful save.   2-29: The weapon gains the Muted trait. Muted: An item with this trait loses its magical effects for a certain amount of time.   1: This weapon is destroyed.  

-Spells-

  Cure Wounds: 1 Charge   Bless: 1 Charge   Purify Food and Drink: 1 Charge   Prayer of Healing: 2 Charges   Mass Healing Word: 3 Charges   Remove Curse: 3 Charges   Lesser Restoration: 3 charges   Freedom of Movement: 4 Charges   Greater Restoration: 5 Charges   Mass Cure Wounds: 5 Charges

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!