-Oath of Death-
Bonus Cantrip: You gain the Sacred Flame cantrip if you don’t already have it. This spell does not count towards your total spells known nor total spells you can cast per day.
-Oath Spells-
Paladin 3rd Level: Certainty of Passing(Divine Exclusive) / Relieve Pain
Paladin 5th Level: Guiding Souls / Limerick of Before
Paladin 9th Level: Positive Reinforcement / Wondering Search
Paladin 13th Level: Vengeance of the Dead / Elven Innocence
Paladin 17th Level: Soul Seal / Samsaran Mutilation
-Channel Divinity Options-
• Death to the Deathless: Starting at 3rd level, you can use your Channel Divinity to target one Undead creature you can see within 30ft that is still alive after it was meant to have passed on. That creature makes a Saving Throw with its highest save. On a failed save it games Vulnerability to all forms of magical damage for a number of rounds equal to your Charisma Modifier. This Vulnerability does not overcome Resistances or Immunities.
Increase the distance and number of creatures you can target with this spell by 10ft and 1 respectively at 8th, 13th, and 18th level. When you reach 10th level this ability over comes Resistances, but not Immunities.
• Visions of the End: Starting at 3rd level, you can use your Channel Divinity to investigate the future of one willing creature you can touch. You see the most likely end for the creature given all current circumstances. Make an Investigation roll to determine how much is seen and understood.
-Agent of the Reaper-
Starting at 7th level, your service as an agent of the reaper has given you a greater understanding of what it truly means to die. With this knowledge you are able to hang onto rightful life easier than others. You have advantage on the first Death Saving Throw when you drop to zero Hit Points. Once you use this ability you can’t use it again until you complete a long rest.
Gain advantage on the 2nd and 3rd death Saving Throw at 12th and 17th level respectively.
-Eternal Watch-
Starting at 15th level, you have become so close to the Reaper’s agenda that you begin to see things from her perspective. While holding onto the remains, or “living” body of an Undead, you can make a History Check to peer through the eyes of the Reaper at the life the being you are holding/touching has/had lived. The amount of information and clarity of that information is determined by the DM.
-Holy Wraith-
Starting at 20th level, you become one with the Reaper and ascend to a higher state of being. You walk the line between life and death perfectly and as such are able to manifest the powers of both without any of the weaknesses. You become an undead of positive energy as well as your original race, not necessarily the race you were when achieving this level. Your form takes on Wraith like aspects such as fiery eyes, spectral skin, or unnatural smoothness to movement. You are healed by both positive and negative energy, you cannot die until the Reaper lets you, and you are immune to all damage below Artifact and Divine level beings.
Comments