Each Divine has their own requirements to become a Chosen. For the Divine of Thrills, they must first prove themselves of sufficient power (level 10). Once they have achieved this level of power and are within her good graces they need only pray and ask for the challenge. Out of all the Divines Rodica’s challenge is perhaps the most strait forward. Rodica ascended to Divinity through one-on-one battle. To be her Chosen you must also defeat an enemy of her choosing in ritual combat under the same situation as she did. Or rather as close as a mortal could.
Rodica had nothing but her Weapon and the enchantments of her allied casters when she killed the former Fraylorn Divine of Pleasure. No armor, no clothing, no items, no assistants. You must do the same. You may lure your target into the best location for a battle. You may trap it in a cage, so long as you are also in the cage, but you cannot harm it in any way before the ritual combat begins. Once it does begin you can have no clothing, armor, magic items, or other items except for your weapon(s). No one may aid you during the battle, but as many casters as you can manage may cast enchantment, abjuration, illusion or transmutations spells on you before battle. They must do so willingly and under their own power. They may not use scrolls. This may sound difficult and it is. Out of all chosen trials for the 12 Divine only Urlock’s has more fatalities. Upon the death of the creature hold your weapon high and declare your victory to the world. Only then will Rodica see you has her Chosen.
-General Chosen Benefits-
All Chosen get the following benefits.
+1 to all stats and this can take a stat above 20
+1 to AC
+10 to maximum Hit Points
Re-roll all 1s when using Hit Dice to recover Hit Points.
When you become a chosen all curses, alterations, and other negative magical effects are cured so long as they are from a source below Artifact or Divine level. This can restore lost eyes, limbs, etc.
-Rodica Specific Chosen Benefits-
You may use the Barbarian Rage feature once per day. If you already had it increase the number of times you can use it by 1.
You gain a Ki pool equal to your Wisdom Modifier (Min 1). If you already had it increase your total points by 1.
Reroll the first 1 on Strength and Charisma Saving Throws each day.
While conscious recover Hit Points at the start of your turn equal to your Constitution Modifier (Min 1).
Choose 1 “addiction” choice from
Domain of the Hedonist and gain its benefit.
Immunity to non-magical physical weapons.
Immunity to Frightened and Charmed.
Proficiency in Performance or Expertise if you already had it.
Once per week you may cast Divine Judgement: Rodica
-Divine Judgement: Rodica-
While in a location where your Divine can communicate with you and manifest enough of its power you may call upon them to submit Judgment on those around you. Rodica’s Divine Judgement takes the form of a Colossal version of her body made of Divine and Chaotic Energy. With one mighty strike this form punches into the ground sending shockwaves of power in all directions.
All enemies with in 300ft make a Strength Saving Throw vs DC 10+your standing with the Divine. On a failed save, they take 10D10 magical Bludgeoning damage. Or half as much on a Successful save. Any mages that fail the saving throw and had a concentration spell up at the time also gain the
Breathless Condition for 1 round.
Creatures that follow a Divine and are in good standing with it take 5d10 damage instead. If a creature that follows a Divine and are in good standing with it rolls a Nat 20 on their Saving Throw for a Divine Judgement they take 0 damage instead.
Enemy Structures take double damage.
The damage from this Divine Judgement bypasses Resistance and Immunity unless given by an Artifact or Divine level being. Damage from this Divine Judgement counts as damage from a weapon, and/or spell, and/or magical, and/or divine source when interacting with spells, items, abilities, or feats. The player choses which of these each time a Divine Judgment is called.
Overusing this or using it without sufficient cause can bother the Divine and lower your standing.
Chosen of Divines have Advantage on the negative rolls from other Chosen’s Judgment calls as they Divine is actively trying to protect them.
-Love and War-
Legendary Item
The mark of a Chosen of Rodica is the magical armor they wear. It is in a style fitting their proficiency and is made to be as effective in the bedroom as it is on the battlefield. This armor can, as a bonus action or reaction, shift from velvet, silk, or lace lingerie, a flattering outfit, to hardened leather or metal. The form it takes is entirely up to the owner. However, it is always of the highest quality and takes the appearance of lingerie, clothing, or armor fit for a king or queen.
While worn in lingerie/clothing form this magic item has the following effects:
Increase Charisma of the owner by +2 this can take it over 20.
Gain Advantage on all seduction rolls and Charisma Saving Throws related to seduction, sex, and social problems. Re-roll all 1’s, 2’s, and 3’s on “intimacy rolls.”
While worn the owner has a constant Prestidigitation effect keeping them pretty/handsome and free of grime, dirt, blood, and other such things.
While worn the owner cannot become pregnant or get someone else pregnant unless they want to. Then the chances are normal. While worn they are immune to and cannot spread any and all sexual viruses and diseases. Pregnancy, viruses, and diseases from Artifact or Divine level beings bypass this effect.
While in armor form this magic item has the following effects:
Which ever classification of armor you choose, leather/scalemail/platemail/etc, increase the AC by 3. This armor also does not impose penalties on Stealth or Arcane Spell Casting.
Gain Resistance to all non-magical damage.
Gain Immunity from all non-magical damage done by followers of the Divine of Freedom.
Gain Resistance to Lawful damage.
Ignore the first critical hit done to you by each enemy each battle.
Ignore the first instance of Exhaustion per day.
The first time per battle that your Hit Points would drop to 0 they become 1 instead. If you only had 1 Hit Point when this effect was activated you still take damage as per effects and abilities, but your Hit Points remain 1. Damage from Artifacts and Divine level beings bypass this effect.
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