The makings of great warriors.
||Machismo, Grandeur (3/rest)
||Brutality, Grandeur (4/rest)
||Bold Favour, Grandeur (5/rest)
||Perfection, Invigoration (2/rest)
Upon choosing this archetype at 3rd level, your self assuredness is capable of convincing other of your integrity. When you are making a Charisma ability check, you can grant yourself advantage. You can use this feature twice per short or long rest.
Upon choosing this archetype at 3rd level, ferocious strikes ensure fatalities upon your foes. You can ensure that a weapon attack deals the maximum damage of the die, or your Second Wind feature heals for the maximum of the die. You have three uses of this feature which you can regain after a short or long rest.
You gain additional uses at certain levels. At 10th level, you gain four uses, instead of three. At 15th level, you gain five uses, instead of four.
At 7th level, . You can use your bonus action to heal yourself for 1d12 + half of your fighter level. You can use this feature once per short or long rest. You can expend one use of Grandeur to maximize this healing.
You gain an additional use of this feature at 18th level.
At 10th level, You regain one use of Grandeur when you reduce a creature to 0 hit points or score a critical hit with a weapon attack.
At 15th level, When you use the Indomitable feature to reroll a saving throw, you can add 1d4 to the new roll.
At 18th level, When you score a critical hit with a weapon attack, the weapon damage die is maximized.