The Story Of Amaranth: A "Brief" Guide For The New Viewer.
Version 1.0 Amaranth's rich history may come off as a little overwhelming to some people. When you hear the story spans an entire three eons, you might feel like you don't know where to begin. Don't worry, this guide is here to gently help you understand what exactly Amaranth is and what to expect. Knowing the major story arcs may help you to decide where you want to begin (or finish) the concept. Many people may choose to read it linearly from beginning to end. Others might treat this work like the pages of a history book, looking back through the passage of time on a strange world. The majority of viewers however, might find they are satisfied being introduced somewhere in the middle. This portion of the population has the luxury of learning what lead up to the events they know and the legacy of the characters they've discovered. However you choice to proceed is up to you, and there is nothing wrong with skipping time periods if you want a fresh perspective. The primary story takes place in The Second Eon, a period that lasts exactly 19,440 years. The Second Eon, is where we find the tales of heroes and is more a celebration of the deeds of mortal beings. Mihakel "The Creator" and Helial "The Destroyer" , Amaranths ultimate gods, have gone silent. The mortal races rule the world through the all powerful might of science and magic. Great cycles of peace end as quickly as they begin, and Amaranth experiences constant change. The first eon acts as a period of Mythology and Legend, cast in enigma and shadows. It is a place without time, where seconds can be eternities, and a thousand ages can pass in a single breath. This becomes the story of how and why Amaranth is created. It tells us the story of how the great architect of the universe breaks apart, destroying the foundation of its own existence and becoming a highly polarized duality. As this energy was the remaining life force left from the final pangs of the supreme beings death throes, part of its consciousness reawakens. This gives birth to a race of god-beings known as The Celestials. The energies from this reawakening are uniquely male and female, taking the names Helial and Mihakel. "Hearing only the final echo of The Grand Architect 's dying words". Helial eventually begins to question his nature and learns of the presence of another being like their creator, known as The Ancient. Helial has to know the answers to his burning questions, and brings himself to part from Mihakel. He believes it might be dangerous to go, not knowing what this being is capable of, and fearing for her safety, makes her stay behind in the perceived sanctity of their birthplace. After crossing the great void and seeking him out, this being accepts him and teaches Helial about the legacy of his race, The Celestials, and how to use his powers. Helial is taught about the nature of the world, and his place within. Obsessed with the divinity of his heritage, ambition grows. The pair travel the cosmos, arranging stars and planets across the heavens like works of art. Eventually, The Ancient apprehensively notices the growing darkness of his apprentices desires and becomes deeply troubled. Helial soon exhibits a precise cruelness in his work, and his ever growing power becomes his greatest downfall, leading him to take strong pride in himself. Knowing this pride would create a monster and fearing what may happen should he continue down his path unchecked, The Ancient confronts him. The conversation becomes heated, with The Ancient fearing the dark ambition of his student, and Helial feeling the scorn of his masters disapproval and rejection. The Ancient had come to see Helial as his child almost, and couldn't bear the thought of destroying the being he had watched grow and learn. The Ancient realizes he made a mistake in fostering the young Celestials power but found himself unable to destroy him. He banishes Helial from his presence, commanding him to never return. Helial was furious, his emotions a firestorm of rage. Unfortunately for The Ancient, his student had indeed grown quite powerful. In fact, he was far more capable than the old god had even realized. In a sudden violent fit, Helial strikes out at The Ancient, killing him with a single burst of power. Due to his advanced age, he was unable to react in time to stop the surprising amount of energy contained in Helials fatal blast. With the life force of a Supreme Being rapidly leaking from his masters corpse, Helial sees new possibilities. He gathers up the strands of The Ancients life force and condenses it into a crystal he named The Heart Of The Ancient . He then creates nine disks from the void to surround the heart, and infuses them with sacred symbols binding the world together. Helial calls his world, Amaranth, and buries The Heart Of The Ancient beneath mountains within the center. With the ability to tap into the heart, he finds his powers have drastically increased. He begins to fill Amaranth with mountains and valleys, rivers and lakes, suns and moons. It is a barren paradise for now. With his initial work to create a place to rule from complete, he then uses the heart to summon a surprised Mihakel to him from across the void. He professes his eternal love for her and offers Amaranth to her as a wedding gift. She more than graciously accepts his offer and sits at his side in their kingdom. He never reveals the secrets he learned from his master and what had truly happened in that fateful moment when he destroyed his master. Desiring to become a supreme being himself, Helial begins to set in motion his rise to power. As night and day became an observable byproduct of the suns and moons he had created, the concept of time begins, and becomes an accurately measurable phenomenon. The strict recording of it's passage becomes an immediate interest of Mihakel, and she spends her time documenting it. This work would be continued throughout the ages, being taken up by her children, and eventually even the mortals, in a tome known as The Chronogenesis . With the creation of time, the second era officially began. The story reaches it's ultimate climax at the start of the third eon. Amaranth stands brave in the face of a major apocalypse, but the end is inevitable. This is an extinction level event, and the mortal races have no chance of survival. The very disks of Amaranth are being ripped apart in a cosmic battle in which all will be lost. Various kingdoms had advanced their technology to the point that space exploration had become a reality. These fortunate people are able to escape total annihilation by setting course for the distant stars. There is hope of finding a new place to call home. In the later part of the third eon, technology has advanced to unfathomable levels, and attempts to change the past happen. However, these stories are continued in other works and are only reflected on here to give the viewer insight on the bigger picture. As mentioned, "Ages Of Amaranth" takes places in the second eon, which spans nine ages. The following is a brief description of the major story arcs that occur during each age. While not limited to the following, the viewer will find these topics to be a decent indicator of what conflicts one might expect. As the story becomes more cohesive within itself and what is cannon finds itself expanding, expect this article to change. As long as possibility remains, every attempt will be made to keep it up to date and accurate. This work is intended to give a new viewer a general indication of the themes and plot of Amaranth at any given point, as the amount of story can quickly overwhelm fresh minds. This may also serve as a refresher for more knowledgeable viewers who might have spent too much time in one particular age and just want to form a fast mental image. Age I: The Dynasty Of The Gods/The Whispering/The First Rebellion/The Infernals/Tears Of The Creator Age II: The Birth Of Titans/The Precursor Legacy/The Deluge Age III: The Dawn Of Mortals Age IV: The Great War Age V: The Rise And Fall Of The Imperian Empire Age VI: The Birth Of Nations Age VII: The Revolution Age VIII: The Modern Era/The Return Of The Old Gods Age IX: The Apocalypse/The Exodus The First Age: The Dynasty Of The Gods/The Whispering/The First Rebellion/The Infernals/Tears Of The Creator With the creation of time, history begins to be accurately recorded. Mihakel and Helial begin to birth many children who are lessor gods themselves and a dynasty begins. As these new gods give birth to their own children, Helial creates servants to attend to his line. Other gods begin to learn of Amaranths presence and seeing Helials vast and frightening power, offer their allegiance to him. Among them is The Whisperer, who seeking to take control of Amaranth for himself, begins to sow the seeds of discord among anyone who would listen. Paranoia and hostility grow among the gods, leading to an all out war. Rising up against Helial, is his most beloved son. This fallen god would become known as The Mourning Star . When the children become unruly and disobedient, every father must set a harsh example. Helial summons all the gods to The Heart Of The Ancient , much to their surprise. With a single concussive blast of his power, Helial strikes down every rebel god, forever earning his title The Destroyer. As punishment, he casts his children down, imprisoning them within the disks of Amaranth for their crimes against him. These disks become hellish places, where the gods and their servants suffer in agony for their traitorous betrayal. Their screams reverberate in a choir of torture, howling madly. These gods would later become known as The Infernals, known for spreading true evil among the mortal races and tempting them to sin. Anything they can do to spite their fathers greatest creation. Even their mother, The Creator, is appalled and disappointed by their actions, her grief driving her to tears. These tears, became known as Creators Tears after their discovery by man. They would be found to have the power to strike down The Infernals who couldn't bear to feel their mothers misery, ashamed of their sins. The influence of The Whisperer remains undetected through these events and he retreats into the shadows to plan his next move. The Second Age: The Eloheim /First Contact/ From beyond the distant stars comes an unexpected surprise. LIFE! The Eloheim and The Destroyer discover each other for the first time. Spirit meets Flesh creating curious fascination about the others existence. The Celestials are gods and found they enjoyed the feeling of being experienced by something it considered an inferior being. The Eloheim are aliens. In order to set an appropriate stage for the following events, I will make no attempt to now hide to you that these are the very same grey humanoid aliens reported in countless abduction stories in our world. The Eloheim we find documented in the Ages Of Amaranth, are crafty and manipulative. The Destroyer found such inferior beings laughable and never once considered they were capable of a limited range of telepathy against The Celestials. To their vast surprise, this would give the Eloheim a major advantage in the upcoming interactions between the two races. A cosmic game of chess begins between Helial and the Eloheim leader Being vaguely able to determine their intentions, allowed The Eloheim to play to each ones desires. These beings had gotten to where they were in life through their highly advanced technological capabilities. In their quest to conquer the entire multiverse, they had never encountered Gods before. The idea of some divine being holding power over them didn't sit well. Not desiring to subjugate themselves to the rule of the gods, but desiring Amaranth for themselves, The Eloheim respectfully explains that they are a different aspect of the same force and as they wished to broker an alliance by offering The Destroyer something he can't resist instead. A physical body to experience life! Upon possessing his gift for the first time, strange sensations come over Helial. He begins to understand the nature of life. Negotiations begin and The Eloheim strike an easy bargain with The Destroyer. They can use Amaranth as a base of operations to mine the precious resources they seek, upon the condition they provide bodies for the gods to experience. The Eloheim terraform Amaranth, making a habitable world full of countless varieties of flora and fauna. Afterwards they engineer a race of mortals to fulfill both parties desires, The Precursors . The Precursors are internally driven to seek out and worship the gods. This sudden genetic devotion to them becomes an addiction for both sides, allowing The Eloheim to escape acknowledging a powerful being as superior. With The Precursors fawning over them, the gods, become distracted, caring little for the comings and goings of the manipulative Eloheim. The Eloheim are resourceful beings and their vicious methods of efficiency are their only true redeeming quality. They want to remove the gods from the path to their total expansion across the multiverse, but recognize the potential power that could be harvested from their energy.