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Age of Thieves

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DND 5e World and Campaigns   The thieves guild has united under the control of a criminal enterprise with syndicates in most major cities, criminal presences in most towns and a shadowy mastermind who controls guild activity across the continent.   The guild as a whole has interests in trade, crime and more recently, politics. Sponsors and allies have allowed the guild to provide a variety of services to the leaders and power brokers of the world and in exchange accumulate access and lobbying power in every town hall, shipping dock and marketplace.   Guild members from common pickpockets to local leaders are seeing unparalleled prosperity resulting in rampant ambition and a good measure of internal strife.

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